As yes, very true for Vanaspati. Somehow I forgot that example despite it being my most common leveling roulette one for the 81 - 89 gap.

Our current 2nd Alliance Raid also has a triple knock-back you could consider to ignore. It generally asks you to get close to it and angle yourself to get knocked back to the 2nd one then angle to get knocked to the third one. Or . . . you can time Arms Length to say no to that probably once every 2 times, lol. I believe this is also the case for the 8th Pandemonium raid too. The first spot I think was typically a little off center to the right while facing North last I did it.


Anyways, back to Rescue. I was just suggesting ways to make it better and also add in a fail-safe for the rare event a PuG is abusing it too much. After all, there is only so much Arms Length can do as a 5 second buff with a 1 minute ish cooldown. Since we don't want players to just use the item all the time, the proposed item will also use a rare material so the player considers if it is worth it to pop a 4 - 50K gil item to say no to Rescue.

Quote Originally Posted by ForsakenRoe View Post
Just wanna say, those mats are all very easily obtainable. Wildercloth claims to be 'rare' but it's not actually that rare. In fact, I've not played in several months, and I've got this much on my main (not had professions that use it, nor Tailoring to increase chance to get it):



Also, with the update to Dragonflight Professions, you can now get talent trees for professions, which can give passive buffs to you as you craft and gather. For example, Tailors have some that increase the chance of finding cloths on humanoids. Production type profs have stats and gear now too, which allow for things like Multicraft (make several of the item from one set of ingredients) or Resourcefulness (save a random mat while crafting), so the cloth will go even further. Alternatively, all of those listed mats would be insanely cheap on the AH, they're all stuff you'd make while starting to level Engineering (serevite bolts is the very first recipe iirc)
I see. Have the players been a little Neural Silencer happy with using the item? All I could read recently was the players generally farming the Wildcloth scraps and converting them to higher cloth then bolts. As long as the Gold / Gil price is high enough, it may be enough to discourage players from just putting it up 24/7 and consider when they actually need it.