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  1. #1
    Player
    ASkellington's Avatar
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    Xynnel Valeroyant
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    Balmung
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    Astrologian Lv 100
    Quote Originally Posted by Tigore View Post
    I am also finding a few of the responses for keeping Rescue in game to use a little hyperbole in their arguments too. I have been a healer for many dungeons in both Warcraft and FF14 and it is very rare for me to actually need the use of it. Probably the best reliable time to use it is to drag the LB3 player after they complete their cast so they can move again away from the fire. But even then, the DPS players tend to look for safe times to do it without needing that. The DPS players I see recently in the FF14 game are generally good about trying to respect the mechanics. Last time Rescue was used on me, it was just from a map night about a month or 2 ago. It was just to the center messing with me when a boss was almost dead anyways.

    I offered a suggestion with the Neural Silencer item Warcraft has although it feels like it was still rejected even though the fear of making the spell useless seems to be unfounded on my end. Warcraft already has the item and it was used as intended for times a troll was there. Last I was in dungeons there, most players didn't have it on unless you give them a reason to do so. It is an item consumable, so it makes us think if we actually need that immunity buff up. If the party members are trustworthy, then it is imperative to keep the option open for good use of the spell. If not, then that's what the immunity item is for. The Warcraft version is a 12h buff I think which may not need to be that long. Just an hour or 2 is sufficient in the rare cases I find.
    Because it wouldn't be an item. We're working with SE here. They do things heavy handed.

    It is either going to be an option in the settings, in which case why have Rescue?

    Or Rescue would be removed.

    Further, if we're going to have an item added into the game to negate a skill simply because a handful of players misuse the tool, why keep the tool in the first place instead of remove it?

    So yes, it really is either keep or remove Rescue and no, I don't want it removed.

    Edit: Further you already have a tool in game

    Quote Originally Posted by Rein_eon_Osborne View Post
    Assert your dominance by using Arm's Length/Surecast to counter the Rescue attempts
    (1)
    Last edited by ASkellington; 04-26-2023 at 06:58 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    Edit: Further you already have a tool in game
    How do you know when someone's going to use Rescue so you can save Arm's Length/Surecast for that?

    Have Arm's Length/Surecast been altered so they can be used any time (whether on or off CD, and not triggering the CD) when someone tries to Rescue you so you can block the Rescue without burning your KB immunity CD you may need in that fight?

    Has Rescue been changed to have a long telegraph so players can see it coming and use Arm's Length/Surecast to block it?

    None of these things?

    Then that isn't a solution, is it?

    Also: You forgot Inner Release.
    (0)

  3. #3
    Player
    ASkellington's Avatar
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    Quote Originally Posted by Renathras View Post
    How do you know when someone's going to use Rescue so you can save Arm's Length/Surecast for that?

    Have Arm's Length/Surecast been altered so they can be used any time (whether on or off CD, and not triggering the CD) when someone tries to Rescue you so you can block the Rescue without burning your KB immunity CD you may need in that fight?

    Has Rescue been changed to have a long telegraph so players can see it coming and use Arm's Length/Surecast to block it?

    None of these things?

    Then that isn't a solution, is it?

    Also: You forgot Inner Release.
    Rescue has enough of a delay for you to use Surecast/Arm's Length if you want to not move. Part of the reason WHY Rescue is such a pain point is because it HAS a delay. If the delay was gone and server tick wasn't shite healers could better time the skill to allow for higher DPS uptime for their melee.

    What you're asking for is an opt out button from Rescue completely. Which I have said and will continue to say if you're going to go through all of the trouble to do that, then you may as well stop coming up with "solutions" because they all result in Rescue being deleted from the game.

    And personally, if your that worried about an instance that frankly doesn't even make up 5% of your gameplay time - a troll using Rescue - then yes, you should lose your KB immunity over it. Because its just as big of a deal. Any mechanic in the game that knocks you back that you can immune you can just as easily do with out it.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Renathras's Avatar
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    I would LOVE to see you test this. Have someone use Rescue on you when you're in the middle of a fight at some random point so you don't know it's coming. See if you can react quick enough to use Arm's Length/Surecast to prevent the movement.

    Oh, and it also needs to be a fight where you need KB immunity at some point in the fight, so now that it's on CD, you get KO'd by that mechanic.

    Quote Originally Posted by ASkellington View Post
    What you're asking for is an opt out button from Rescue completely. Which I have said and will continue to say if you're going to go through all of the trouble to do that, then you may as well stop coming up with "solutions" because they all result in Rescue being deleted from the game.
    I've already said I'm fine with that.
    (0)

  5. #5
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    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    Not to interrupt you two and your handbags-at-dawn duel you've got going on but

    Quote Originally Posted by Renathras View Post
    Oh, and it also needs to be a fight where you need KB immunity at some point in the fight, so now that it's on CD, you get KO'd by that mechanic.
    Skill issue

    never thought I'd be saying that unironically about anything
    (0)

  6. #6
    Player
    ASkellington's Avatar
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    Xynnel Valeroyant
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    Quote Originally Posted by Renathras View Post
    I would LOVE to see you test this. Have someone use Rescue on you when you're in the middle of a fight at some random point so you don't know it's coming. See if you can react quick enough to use Arm's Length/Surecast to prevent the movement.

    Oh, and it also needs to be a fight where you need KB immunity at some point in the fight, so now that it's on CD, you get KO'd by that mechanic.
    There is no fight in this game where you NEED KB immunity. I've already said so. The only time it would ever save me is if I was positioned incorrectly.

    I have actually immuned a Rescue from a healer trying to kill me. It is 100% possible to do, the delay is long enough.


    And while you are fine with removing Rescue I'm not.


    Quote Originally Posted by ForsakenRoe View Post
    Not to interrupt you two and your handbags-at-dawn duel you've got going on but



    Skill issue

    never thought I'd be saying that unironically about anything
    I wouldn't have worded it that way, but by all means.
    (2)
    Last edited by ASkellington; 04-26-2023 at 07:42 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
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    Tigore's Avatar
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    Tigore Collson
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    I mean, Blizzard has also been known to re-invent the wheel and swing the pendulum too far the other way as well :P I have already explained that the item is not on the majority of the time in the other game. Some Warcraft players I know of here acknowledge that Rescue / Leap of Faith can have some good niche uses and keep the option open if the players have proven to be respectful. I also only had a handful of those Neural Silencers that came from those Blingtron engineering robot daily RNG gift boxes (14% chance). Looking into Wowhead more, they made a craftable version of it called Neural Silencer Mk3 for the recent Dragonflight expansion. It uses a rare cloth material, so it may be rare enough (and expensive enough) to make us consider when is a good time to use it rather than all the time. I haven't been around for this WoW expansion, so I can't make any other personal comments for this new item other than speculation from this site. Best way I can think of to keep the item rare and expensive would be to have it use a map item drop. /looks at the Calfskin Coat and Leggings costing a million gil.

    https://www.wowhead.com/item=198247/neural-silencer-mk3

    Does the Arms Length and Surecast have an animation too? If so, we may have to pause our rotation if we think someone is going to troll Rescue. It's not a perfect solution either if you actually have to almost stop what you are doing out of fear for this. As for uses for Arms Length / Surecast use in other things, not much I can name for normal difficulty encounters. Pretty much just Barbarissa Trial comes to mind to make it much much easier.

    Looking through on follow up posts with the Rescue delay, I do agree that the 2 second delay it has makes it much less useful than the tooltip says it is. I think I mentioned elsewhere that greatly reducing the delay and allowing the target to float to your location would help a lot. Square might say they want to avoid Rescue being use to skip jumping puzzles like that Kugane umbrella, but we already have a way skip that with another player's help. You guys probably already know, but I could mention if you want me to.
    (1)

  8. #8
    Player
    ASkellington's Avatar
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    Xynnel Valeroyant
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    Quote Originally Posted by Tigore View Post
    Does the Arms Length and Surecast have an animation too? If so, we may have to pause our rotation if we think someone is going to troll Rescue. It's not a perfect solution either if you actually have to almost stop what you are doing out of fear for this. As for uses for Arms Length / Surecast use in other things, not much I can name for normal difficulty encounters. Pretty much just Barbarissa Trial comes to mind to make it much much easier.
    Arm's Length and Surecast are purposefully on the oGCD.

    There are several instances you can use it. Praetorium has a KB for instance.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #9
    Player
    Tigore's Avatar
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    I was thinking of more "necessary" times. Sorry I wasn't clear there. I am trying my best to work with keeping Rescue since I do remember some good uses of Leap of Faith from Warcraft. One could say I am neutral with this since it is great power given to allow someone to physically manipulate someone else's location.
    (1)

  10. #10
    Player
    ASkellington's Avatar
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    Quote Originally Posted by Tigore View Post
    I was thinking of more "necessary" times. Sorry I wasn't clear there. I am trying my best to work with keeping Rescue since I do remember some good uses of Leap of Faith from Warcraft. One could say I am neutral with this since it is great power given to allow someone to physically manipulate someone else's location.
    Again, there is no situation where it is necessary. Any and all instances of KB can be done with out using them. I've done so for all content until I learned what Surecast/Arm's Length does. All instances of KB are to move you. And I don't mean from the knock back itself.

    You either move closer to the boss or you move out the knockback entirely (Landslide for instance).
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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