I know exactly what I want, and it's to not repeat the same rotations regardless of class, in the same exact dungeons, in the same exact order, with 0 randomness or failure. The only variable in any of these dungeons is how quickly they're finished, nothing else matters. Everything is scripted and simple, just how a bot would prefer it. So who are we really making these dungeons for? lol
If anyone finds that fun to repeat, they likely have a very boring and scripted life. Because these dungeons are 100% pre-designed to just be a waste of time and nothing more.
I had no idea mnk and DRG had the same rotation. Or smn and blm. Or any combination of them at all. The only jobs that remotely have the same damage rotation is healers, and that's it's own issue.
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