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  1. #431
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Iyrnthota View Post
    Are we talking total player count, or concurrent player count? Because the concurrent player count never grows under a current expansion. It's always at it's peak on expansion launch, with the occasional smaller bump for each major patch.

    The Steam charts I've been using for the previous calcs don't actually list total player count so far as I can tell. What are you using for that data?
    Both, one of the selling points we had was content and good and plenty full content every 3 months.

    We now get less for over a longer period of time.

    You can't keep selling old content as a positive if the current expansion is void of so much.
    (2)

  2. #432
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by raelgun View Post
    Both, one of the selling points we had was content and good and plenty full content every 3 months.

    We now get less for over a longer period of time.

    You can't keep selling old content as a positive if the current expansion is void of so much.
    I think the company is dying and XVI will make it or break it. Then again none of the numbered titles after XI were anything special so I have no reason to think XVI will be any different. Look at all the remakes and remasters they’ve made in the last three years. Hell, look at the IPs they sold. And now they’re doubling down on NFTs. At least I can enjoy the time I have left in XIV before the servers are shut down and sold for scrap. I won’t be buying XVI though.
    (0)

  3. #433
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by EgilTheStressedMage View Post
    I think the company is dying and XVI will make it or break it. Then again none of the numbered titles after XI were anything special so I have no reason to think XVI will be any different. Look at all the remakes and remasters they’ve made in the last three years. Hell, look at the IPs they sold. And now they’re doubling down on NFTs. At least I can enjoy the time I have left in XIV before the servers are shut down and sold for scrap. I won’t be buying XVI though.
    Company ethos is dead, but the 2022 financial results which is public to everyone to access shows SE turned a profit that year.

    The question is, where is the budget that is felt thinly since the expansion launch.
    (2)

  4. #434
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by raelgun View Post
    Company ethos is dead, but the 2022 financial results which is public to everyone to access shows SE turned a profit that year.

    The question is, where is the budget that is felt thinly since the expansion launch.
    It's obvious where that went, and it's not in FFXIV, at least not in the content, their entire budget went towards FF16, and to some extent towards the mog station, which is why the new glams/mounts are coming out more and more regularly in FFXIV in the mog shop
    (3)

  5. #435
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by raelgun View Post
    Both, one of the selling points we had was content and good and plenty full content every 3 months.

    We now get less for over a longer period of time.

    You can't keep selling old content as a positive if the current expansion is void of so much.
    I mean, if it's both, again I would point out that no expansion has ever retained or grew concurrent player count over an expansion. The release is always the peak.

    For total player count, I wouldn't know, I haven't seen the numbers.
    (0)

  6. #436
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by EgilTheStressedMage View Post
    So you don’t know what you want. Good to know.
    I know exactly what I want, and it's to not repeat the same rotations regardless of class, in the same exact dungeons, in the same exact order, with 0 randomness or failure. The only variable in any of these dungeons is how quickly they're finished, nothing else matters. Everything is scripted and simple, just how a bot would prefer it. So who are we really making these dungeons for? lol

    If anyone finds that fun to repeat, they likely have a very boring and scripted life. Because these dungeons are 100% pre-designed to just be a waste of time and nothing more.
    (4)

  7. #437
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by R041 View Post
    I know exactly what I want, and it's to not repeat the same rotations regardless of class, in the same exact dungeons, in the same exact order, with 0 randomness or failure. The only variable in any of these dungeons is how quickly they're finished, nothing else matters. Everything is scripted and simple, just how a bot would prefer it. So who are we really making these dungeons for? lol

    If anyone finds that fun to repeat, they likely have a very boring and scripted life. Because these dungeons are 100% pre-designed to just be a waste of time and nothing more.



    I had no idea mnk and DRG had the same rotation. Or smn and blm. Or any combination of them at all. The only jobs that remotely have the same damage rotation is healers, and that's it's own issue.
    (1)

  8. #438
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I had no idea mnk and DRG had the same rotation. Or smn and blm. Or any combination of them at all. The only jobs that remotely have the same damage rotation is healers, and that's it's own issue.
    I mean, when your only flavor genre is vanilla, I guess different subtle vanilla flavors tend to stand out.
    (1)

  9. #439
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by R041 View Post
    I mean, when your only flavor is vanilla, I guess different vanilla flavors tend to stand out.

    In comparison to what?



    If we really want to be pedantic we can just say every game is just pressing buttons to do an action, so all games play the same.
    (1)

  10. #440
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    In comparison to what?

    If we really want to be pedantic we can just say every game is just pressing buttons to do an action, so all games play the same.
    Our brains have been slowly boiled by Shadowbringers.

    Everything has been simplified into a strictly timed Core Rotation > Buff > Dump. Cooldowns, patterns, flow are all the same, and we've deleted all complex environment and utility management to match.

    It doesn't matter that some jobs are 1233 and others are 1232 in core. All of my Job hotbars are setup in a similar order, with similar timing, similar buff positions, exact same scenarios, with similar range. If I disabled all spell/ability effects, and they all dressed the same. I'd probably say they're basically the same exact job. xivcombo shows and amplifies this further.

    If I bring up other games, you're just going to say "Yeah well that's not FFXIV", there's no winning those arguments. The best I can do is argue within FFXIV.

    I just find it sad, that with a game that provides so many 'Jobs', and allows us to hot swap between them, we don't even try and find different scenarios for them - SE for some reason wants them all to act the same, and be allowed to exist in all scenarios with equal footing. So that means boiling them all down into the same pigeonholed systems.

    We play XIV within a very strict system, and there can be no outliers of gameplay. It's why BLU can't survive as a normal job, because it's incapable of adhering to the strict set of rules they've designed.

    BLU to XIV DPS is how different other games make me feel about their Class gameplay variety.
    And if anyone comes at me saying it's the only way to balance the classes - Then you're full of ****, because we somehow can't even balance our own classes while their gameplay is literally the exact same.
    (4)
    Last edited by R041; 04-25-2023 at 04:02 AM.

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