
Originally Posted by
ty_taurus
I don't understand why we can't actually sit down and try preserving things and experimenting with other approaches before we just chop off the limb. Or perhaps they do experiment and are unable to find a path that works, in which case it would actually be really nice to hear that and learn about what solutions they already tried.
My best guess is balance concerns. An example: Expedient. They gave us this new ability people were mocking vs SGE in the Job Actions trailer, but some smart people were noting at the time how it could be useful. Even some early EW guides were panning it. I remember Wesk Alber saying "You know what else gives people a few seconds of Sprint movement speed? Sprint.", implying that it was a silly action.
Then it turned out to be super powerful, not just for the damage reduction, but for the movement speed. To the point they nerfed its duration in half over fear of balance concerns.
And this isn't just an issue with Healers. The PLD rework was over balance concerns (not that they've got it right yet, but it's the impetus for it). Anything that is significantly different causes potential balance issues. Hell, look at this subforum here. How many times have I suggested the "4 Healers" model, which would allow each to be distinct, allow experimentation in different directions, and appeal to all types of players? And it is routinely derided.
The reason we're were we are now very much is because of what players asked for, complained about, and in some cases, demanded. Yeah, the Devs could have said "No. You may Balance fish until the heat death of the universe, we're not budging!" or "Nah, you White Mages get to keep lolLilies until the end of the game!", but they didn't.
If anything, the stuff that confuses me more at this point are the few things the Devs insist on not changing. SCH Faerie summon having a cast time after SMN's were made instant in ShB. How long they drug their feet on Living Dead. That all Healers must have a DoT even as they remove DoTs fro much of the rest of the game's Jobs. It's kinda strange what they do and don't decide must be kept.

Originally Posted by
Sebazy
Blaming the 2 minute meta on players is fair enough.
Glad we agree on that, at least.
Then you went weird. "Is he your uncle"? Whut? o.O This passes as an argument to you?
1) People who didn't like DoTs and were annoyed at how many there were and how they all had dissonant timers.
2) No idea on that one. I don't AST.
3) People endlessly complaining there was no need to have herr.
4) People who endlessly complained about SCH's clunk and wanted a non-clunk SCH (though this one I think was stupid considering SGE is completely primed to be a Chloromancer)
5) The people who said they were useless or never used anyway.
6) The people endlessly complaining how much more work SCH had to do in its rotation than WHM.
7) The people who kept complaining AST was too hard/complex.
8) No one as far as I can tell. 4.0 WHM was quite possibly the worst iteration of the Job in the entire game, and "every Job has a Job gauge of some kind now" was the reason for it, imo. I will die on that hill. WHM could have stayed HW minus Cleric Stance and been better off, but then it wouldn't be viable in the current game since it'd be too GCD heal reliant. Which is why the ShB and later EW changes were net positives for it.
9) Got me on that one. One point for Griffindor.
You got 2 out of 9. That's a ~22% success rate. You may be able to bring up endless things, but that doesn't mean they all support your position. Everything and the kitchen sink is not a very rational perspective, especially when used to avoid the obvious.
Healing is in the state it's in DUE TO TWO PIECES: ONE is the Devs, and you're right about that. THE OTHER is the players and their demands over the years. You can't ignore that second piece because you have a hate boner for the Devs. I mean, you CAN, but it just makes you wrong. I absolutely agree they should expand their team - FF14 is carrying Square's budget at this point, it could use more of it for itself - but that's no the sole reason for the current situation.
Healers are homogenized - IN PART - because we asked for it repeatedly over the last 8 years. It's shocking at this point WHM doesn't have an AOE shield since every other Healer does, but that's really the only point of major resistance to absolute homogenization the Devs have made when it comes to Healers. All the other things Healers have asked to be homogenized largely have been.
It goes once more to the adage:
Players are really good at finding problems, but extremely poor at proposing good solutions.