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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraphin View Post
    and hopefully NOT a ton of screaming and yelling from other healer mains.
    Oh I wouldn't count on that either WHM is nebulously "overpowered" if it's ever anything other than weaker than the others in almost every single way. The other healers are totally fine with letting it be only slightly weaker, as long as it's clearly weaker.

    I'm playing RDM this expansion, just like I did last. Because I'm tired of being bored while playing a game I pay for.
    (8)

  2. #2
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Semirhage View Post
    Oh I wouldn't count on that either WHM is nebulously "overpowered" if it's ever anything other than weaker than the others in almost every single way. The other healers are totally fine with letting it be only slightly weaker, as long as it's clearly weaker.
    Hear. hear. I'll be leveling my WHM and DNC first because...one of 4 dedicated healers in my FC, eventually dipping a toe to see how this new...Sage job does...but...i'm notoriously bad at SCH so...i've little hopes i'm gonna be a good Sage LOL

    "OMG WHM IS BETTER THAN <INSERT OTHER HEALER JOBS> NEEEEEEEEEEEEERRRRRRRRRRFFFFFFFFF!"

    yes, yes, i'm semi-making a joke, but...while i admit that SCH needs work just from talking to SCH mains, i'm living with someone that's an WHM Main, AST sub-main and man is she upset about the changes to the AST/WHM stuff.

    we looked over the changes in the actions and stuff this morning and made faces.
    (1)

  3. #3
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    You'll all be pleased to know that I have begun updating the first post. Cutting its size a bit and rewording parts.
    Issues will look something like this

    1. Lack of engagement when there is no need to heal (lack of dps gcds, buffs, debuffs etc)
    2. Healing capability is too strong
    3. Incoming damage is too weak, infrequent and scripted
    4. Healers are too homogenised with no identity.
    5. Healers have had core and beloved actions removed with nothing to replace them
    6. Healers acquisition of new skills is slanted too far to the higher levels
    7. Healers have no depth, synergy or skill ceiling.
    8. Healer glamour is too feminine and too cloth focused
    9. The healing role does not feel valued as part of the game

    Section 2: List of issues with each healer job and suggested solutions
    (13)

  4. #4
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Recon1o6 View Post
    You'll all be pleased to know that I have begun updating the first post. Cutting its size a bit and rewording parts.
    Issues will look something like this

    1. Lack of engagement when there is no need to heal (lack of dps gcds, buffs, debuffs etc)
    2. Healing capability is too strong
    3. Incoming damage is too weak, infrequent and scripted
    4. Healers are too homogenised with no identity.
    5. Healers have had core and beloved actions removed with nothing to replace them
    6. Healers acquisition of new skills is slanted too far to the higher levels
    7. Healers have no depth, synergy or skill ceiling.
    8. Healer glamour is too feminine and too cloth focused
    9. The healing role does not feel valued as part of the game

    Section 2: List of issues with each healer job and suggested solutions
    if this is verbatim, i suggest making everything more explicit. im not trying to be pedantic but rather to avoid misunderstandings when translating
    for instance, 2. healing capability is too strong. too strong, compared to what, or by what standards?
    i would write 2. healing capability is too strong compared to incoming damage.

    or 4. healers are too homogenized with no identity. this one is specially controversial. the healing kits are all different and you can count even aesthetics as identity. perhaps something like "healer gameplay, especially during downtime, is too similar between the jobs" would be better?

    #7 is a bit unclear to me. synergy in their own kit, or with each other (or both?). id also avoid hyperbole (i cant say they have no depth or skill ceiling, but i can sure as hell say its too low, that there are little ways to improve as a healer beyond basics, or something similar to that effect)
    (6)
    Last edited by QooEr; 12-03-2021 at 05:46 AM.

  5. #5
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by QooEr View Post
    if this is verbatim, i suggest making everything more explicit. im not trying to be pedantic but rather to avoid misunderstandings when translating
    for instance, 2. healing capability is too strong. too strong, compared to what, or by what standards?
    i would write 2. healing capability is too strong compared to incoming damage.

    or 4. healers are too homogenized with no identity. this one is specially controversial. the healing kits are all different and you can count even aesthetics as identity. perhaps something like "healer gameplay, especially during downtime, is too similar between the jobs" would be better?

    #7 is a bit unclear to me. synergy in their own kit, or with each other (or both?). id also avoid hyperbole (i cant say they have no depth or skill ceiling, but i can sure as hell say its too low)
    This, you have to make it all clear because it has to translate into other languages relatively well.

    Each Healer right now has its own issues, some more than others. I would combine 1 and 2, because those are...related sort of 'points', but at the same time Boss Fights are scripted...mob pulls in dungeons are not exactly and eventually we'll be getting to points of skipping mechanics and...well...welcome to oGCDs not there when they're needed.

    The suggestions have to go patch by patch and find things to 'suggest' in a way that's "To the point".

    I also think 7 is...the fact that many of the healers have been stripped of their actions (see 5?) and so there is little depth overall? *shrug* not sure to be honest.

    Looking at the list, i think some points could be combined to better help the points to get across.. 2 & 3 go to gether, 1, 5, maybe 4 go together?

    ...and hey...let's not get into glamours...that'll open up a whole different issue. especially if you've got a male character.
    (0)
    Last edited by Saraphin; 12-03-2021 at 05:51 AM.

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I can confirm that some of these are shortened to give a general idea. The actual issues will be more detailed

    For example

    2. Healing capabilities are too strong for the level of damage needed to heal in all content
    -Very few fights in the game need two healers even at minimum Item level
    -OGCD healing is strong and plentiful enough many fights can be healed entirely by OGCD
    -Paladin and Warrior have enough sustain they do not need healing in some dungeons.
    -All the ultimate fights have been solo healed
    -Healer jobs are bloated with healing actions to the point some are made redundant.

    Solutions:
    - Increase amount of unavoidable damage
    - decrease the strength of healing actions


    I agree each healer has some problems more than others. But a lot of problems are shared across the role. That's why there is a section 2 detailing the individual healer problems
    (6)

  7. #7
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Recon1o6 View Post
    I can confirm that some of these are shortened to give a general idea. The actual issues will be more detailed

    For example

    2. Healing capabilities are too strong for the level of damage needed to heal in all content
    -Very few fights in the game need two healers even at minimum Item level
    -OGCD healing is strong and plentiful enough many fights can be healed entirely by OGCD
    -Paladin and Warrior have enough sustain they do not need healing in some dungeons.
    -All the ultimate fights have been solo healed
    -Healer jobs are bloated with healing actions to the point some are made redundant.

    Solutions:
    - Increase amount of unavoidable damage
    - decrease the strength of healing actions


    I agree each healer has some problems more than others. But a lot of problems are shared across the role. That's why there is a section 2 detailing the individual healer problems
    ah i see. i appreciate it. i would suggest refraining from using fanmade terms like gcd & ogcd and using in-game terms like spell & abilities. or perhaps clarify them since these have to be translated to japanese.
    id also argue that "All the ultimate fights have been solo healed" is more of an example of "Very few fights in the game need two healers even at minimum Item level" than a standalone issue.. maybe put them together?
    (2)

  8. #8
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Recon1o6 View Post
    -Paladin and Warrior have enough sustain they do not need healing in some dungeons.
    Fun fact, I was doing the Lvl 83 Dungeon earlier with a Gunbreaker. Second boss, everyone died at once except the tank, who proceeded to solo it from about 40% HP thanks to his ridiculous self healing
    (3)

  9. #9
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    Fun fact, I was doing the Lvl 83 Dungeon earlier with a Gunbreaker. Second boss, everyone died at once except the tank, who proceeded to solo it from about 40% HP thanks to his ridiculous self healing
    Adding my 2 cents on the same topic, today, I saw a sync pld and a brd (I was the brd here) down the last boss of Mt. Gulg from 100 to 0 without any problem (the healer disconnected at the pull and the other dps died on the 1st or 2nd mech). We finished full life and never drop under 50% hp during the fight.

    Even worse, a couple of hours later, I saw a war solo more than 80% the last boss of the lvl 89 dungeon (i won't name it to avoid spoil) and that war had lvling green stuff.

    I've red that "Healing capabilities are too strong for the level of damage needed to heal in all content" but it seems however powerful they can be, they're not even needed in 90% of the game now.
    (6)
    Last edited by Hellebore_Ghrian; 12-11-2021 at 12:02 PM.

  10. #10
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Well, kit-wise it seems they fixed nothing and only further trashed the lore of the healer classes. And that from what I'm reading SGE seems to be kind of overpowered compared to the other three healers. Am yet to try it myself, though... but it wouldn't surprise me if they fucked up the balancing of the new shiny healer... especially so if it was intentional to try and push numbers or give a good early impression.
    (0)

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