Quote Originally Posted by Aco505 View Post
In full uptime, yes. When movement and rotation of bosses is involved, things become quite a bit different and particularly when there's two targets as then 60% of your GCDs are positionals with 2 out of 3 being rear ones.

Allowing FnC or WC to be used in any order after the 3rd GCD would mostly be for comfort in any situation where it could help. Overall, most DRGs will stick with the usual order unless a specific encounter favored otherwise.

Sadly, I suspect they'll remove the positional requirement for CT/CS but I hope they keep it. We'll see!
To be clear, I'm not asking for F&C and WT to be even easier to position than they are now, though I wouldn't mind being able to order them at will for the simple reason that having the two separate buttons is solely button bloat (though, I could say the same for every "combo" step past True/Raiden Thrust or Doomspike, or indeed XIV's "combos" on any job).

Rather, there's a difference regardless of context between positionals being consecutively performed from the same position vs. requiring different positions. Until a mob has significant net change in angle as least as often as your GCD, the movement required is only when the position changes, not merely when the position is required.

As such, it seemed a hell of a stretch for anyone to say that DRG's 5 positional GCDs per its 10-step sustained combo (as you only ever alter from that ST combo against precisely 2 enemies) amounted to a "cumbersome" requirement in movement, when they can be done with literally just two bumps of the joystick, or a single dash each of [A] and [D] strafes, per 10 seconds.

Positionals engagement is hugely positional, of course.
  • Take T11, for instance, back in ARR: There you had an interplay between when the boss would angularly cleave, your GCD speed, tiny (e.g., a fifth of a GCD) delays when such would be enough not to clip your ToD/Fracture/Demo ticks, that movement, and rotational choice. Heck, had Fists of Wind carried a burst of speed upon swap, you'd likely have seen that play into the total system of considerations as well.

  • But if you through a modern Monk into even in that context (minus Fracture and ToD, obviously), there'd be little interplay possible, because of the low relative weight of those positionals and just how few GCDs still even have a positional attached (along with, counterintuitive as it might first sound, the ability to avoid those positionals at variable cost via Touch of Death per 30s, Fracture per 18s, and woven Impulse Drives [high TP-inefficiency and a tiny potency cost even if used optimally, and significantly higher if it reduced the synergies of your native GCDs]).