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  1. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZiraZ View Post
    I'll just say it again, people that like gigantic boss hitboxes and/or want positionals removed have basically zero taste.
    I'll give you the hitbox thing because it actually matters in terms of fight mechanics and figuring out ways to maintain uptime optimally, but the take on positionals is pretty dumb. Realistically positionals add nothing to the game. Sitting at the corner of the circle and moving 1 inch left or right is not skillful, its not fun and its completely pointless considering whenever there is a mechanic that disrupts the ability to do that we have true north to compensate it making the entire design pointless. If true north didn't exist you would have a point, but as it stands positionals are meaningless and add nothing to the combat which is why I really don't care if they stay or go. They don't add or take away any kind of difficulty, so if they stay then whatever. If they go, nothing changes other than the fact a spot on my hotbar opens up.

    I personally just don't get why people like them. It just doesn't make any sense to me. Do people not sit at the corner and intentionally make things harder by going all the way to the flank/rear instead of using the edges of the positinals? That's the only thing I can think of because, again, positionals do nothing for combat.

    Quote Originally Posted by VentVanitas View Post
    Monk should have kept all of its positionals. There's no reason why it shouldn't have, there's no problem having only one job in the entire game with that playstyle for the people who enjoyed it.

    People against positionals don't even goddamn play Monk anyway.
    I level up mnk alongside my sam every expansion. I've never felt that positionals make mnk unique. I want mnk to have more things to do like near the end of the ShB expansion where the opener was fun as hell over worrying about pointless positionals. Make mnk faster and give me more things to press(more oGCD's) and more CD's to manage. That is way more interesting than stepping 1 inch to the left or the right in a game where the boss is static 90% of the time and the other 10% true north is always available.
    (2)
    Last edited by Ransu; 04-12-2023 at 12:19 AM.