The problem of having +100% generation but only +10% or so damage would apply regardless of whether it requires combos. Don't Syphon and Soul eater require the combo to generate resource anyways?
No, the issue I'm referring to is if, say, Syphon normally grants a sixth of an Edge and an Edge deals 460 potency, then that's 77 potency more afforded (85 if used in-window) via that doubled resource generation (compared to only 28 from the damage buff itself), while our GCDs that hit hardest in themselves would actually be less affected (only 50 bonus potency from using Bloodspiller, which would beat out only Hard Slash/Unleash/Unmend). As such, our big hitting GCDs... would then be the second-lowest priority attacks to use within that window.
That's still not a problem per se, but it could be a little unintuitive or mathematic to want to prioritize GCDs spent on Syphon Strike or Souleater over (especially, non-Delirium) Bloodspillers.
:: Of course, nerfs to Edge's/MP-spenders' portion of total damage or making Bloodspillers grant MP regardless of Delirium would already mitigate much of that, though +20% dmg | +50% resource would still probably be the better balance.
Final nitpick: At that long of durations, adding a second or, especially, two won't likely make the skill any more "ping-friendly" unless you cap the total number of hits, at which point you're ultimately just neutering Skill Speed's contribution to the skill.(or 21/22s to make it ping friendly)
Ultimately, it won't matter much. 20 seconds is plenty ping-friendly unless someone has gone well out of their way to avoid even the slightest bit of Skill Speed, while by 22, you encourage a slightly lower GCD and lose all leniency.
- At 20 seconds and a 2.48s GCD (about as low as you can regularly find), you're still getting 9 hits cloned by Living Shadow, with more than 1.3 seconds of uptime loss required in order to lose a GCD.
- On the other hand, that means that at 22 seconds, a 2.44-GCD DRK could get out a 10th GCD with no leeway.
- 21 is a decent middle-ground, as one has to drop all the way to a 2.32 GCD to get an extra hit out of it, so there's little reason to push to the next point at which one could in an extra hit at zero leeway.
- 19 is similarly decent, as that means 8 hits with 1.5 seconds' leeway (and needing to drop to a 2.24 GCD to get in a 9th hit) but would likely somehow seem a stranger number than 21. /shrug



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