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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    I feel like this possibly could be remedied if the 100% added resource generation required you to actually have the combo going.
    The problem of having +100% generation but only +10% or so damage would apply regardless of whether it requires combos. Don't Syphon and Soul eater require the combo to generate resource anyways?

    No, the issue I'm referring to is if, say, Syphon normally grants a sixth of an Edge and an Edge deals 460 potency, then that's 77 potency more afforded (85 if used in-window) via that doubled resource generation (compared to only 28 from the damage buff itself), while our GCDs that hit hardest in themselves would actually be less affected (only 50 bonus potency from using Bloodspiller, which would beat out only Hard Slash/Unleash/Unmend). As such, our big hitting GCDs... would then be the second-lowest priority attacks to use within that window.

    That's still not a problem per se, but it could be a little unintuitive or mathematic to want to prioritize GCDs spent on Syphon Strike or Souleater over (especially, non-Delirium) Bloodspillers.

    :: Of course, nerfs to Edge's/MP-spenders' portion of total damage or making Bloodspillers grant MP regardless of Delirium would already mitigate much of that, though +20% dmg | +50% resource would still probably be the better balance.

    (or 21/22s to make it ping friendly)
    Final nitpick: At that long of durations, adding a second or, especially, two won't likely make the skill any more "ping-friendly" unless you cap the total number of hits, at which point you're ultimately just neutering Skill Speed's contribution to the skill.
    • At 20 seconds and a 2.48s GCD (about as low as you can regularly find), you're still getting 9 hits cloned by Living Shadow, with more than 1.3 seconds of uptime loss required in order to lose a GCD.
    • On the other hand, that means that at 22 seconds, a 2.44-GCD DRK could get out a 10th GCD with no leeway.
    • 21 is a decent middle-ground, as one has to drop all the way to a 2.32 GCD to get an extra hit out of it, so there's little reason to push to the next point at which one could in an extra hit at zero leeway.
    • 19 is similarly decent, as that means 8 hits with 1.5 seconds' leeway (and needing to drop to a 2.24 GCD to get in a 9th hit) but would likely somehow seem a stranger number than 21. /shrug
    Ultimately, it won't matter much. 20 seconds is plenty ping-friendly unless someone has gone well out of their way to avoid even the slightest bit of Skill Speed, while by 22, you encourage a slightly lower GCD and lose all leniency.
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    Last edited by Shurrikhan; 04-22-2023 at 08:55 AM.

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The problem of having +100% generation but only +10% or so damage would apply regardless of whether it requires combos. Don't Syphon and Soul eater require the combo to generate resource anyways?

    No, the issue I'm referring to is if, say, Syphon normally grants a sixth of an Edge and an Edge deals 460 potency, then that's 77 potency more afforded (85 if used in-window) via that doubled resource generation (compared to only 28 from the damage buff itself), while our GCDs that hit hardest in themselves would actually be less affected (only 50 bonus potency from using Bloodspiller, which would beat out only Hard Slash/Unleash/Unmend). As such, our big hitting GCDs... would then be the second-lowest priority attacks to use within that window.

    That's still not a problem per se, but it could be a little unintuitive or mathematic to want to prioritize GCDs spent on Syphon Strike or Souleater over (especially, non-Delirium) Bloodspillers.

    :: Of course, nerfs to Edge's/MP-spenders' portion of total damage or making Bloodspillers grant MP regardless of Delirium would already mitigate much of that, though +20% dmg | +50% resource would still probably be the better balance.
    Yeah that makes more sense then whatever I was babbling about.

    If they were take this route, I suspect they would take the +20% damage and 50% more generation anyway, as 100% would be massive and possibly lead to issues (mostly in our big burst. My biggest assumption is that we would probably have much more mana than we rightfully need while bursting if edge/flood are to remain our only mp spenders outside of TBN.Though they could also, ya know, bring back Dark Arts). I think it goes without saying that regardless of how high they make the added resource generation, they are still going to nerf the mp spenders potency and raise others anyway.
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    Last edited by Zairava; 04-22-2023 at 12:54 PM.