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  1. #11
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I agree, even if I don't feel that simply being able to direct Living Shadow with one's actions, especially if at no increase to button cost would be akin to suddenly making DRK a "pet job".

    Would this feel better to you if there were similar interactions earlier, such as being able to leave a dummy of sorts via a revised Shadowskin and perhaps to swap positions with it or "souls" split off of enemies via Carve and Spit (each via a follow-up action made available with those same buttons once the initiating ability is on CD)?
    Aside of the fact we seem...not on board with making DRK a pet job, I think it would be pretty off-putting regardless. Especially considering that our Darkside is something we're supposed to be able to manipulate as one of the main sources of our power, and it should feel like we progressively get better at it(Not that the job designers currently do a good job of making sure it feels like it since the Shadowbringers culling.) with being able to either summon your Living Shadow, or fuse it with yourself for raw power per our suggestions in prior posts, being an/the ultimatum.

    Quote Originally Posted by Shurrikhan View Post
    Most of the "old-Bunshin amp" or "%damage/resource buff" ideas since early in the thread involved resource gain as well as to have a more tangible impact. Are there any difference between what you're looking for and, say, just having the Living Shadow deal 20% of the copied skills' damage and 50% of its resource generation?
    * (Or... 15% damage and 100% added resource generation, though that much resource gen might encourage avoiding not only Hard Slash/Unleash, but also regular Bloodspillers during that window because the Edge-potency of more Syphons could outweigh the damage bonus, etc.)
    I feel like this possibly could be remedied if the 100% added resource generation required you to actually have the combo going. (so...say you activate Living Shadow, the 100% resource generation on Syphon Strike, Souleater, and Stalwart Soul would not be given to you unless you have the combo bonus which gives the base generation in the first place)

    That being said, I think even 20% bonus damage +50% resource generation would feel good.

    They could also just make certain actions upgraded when Living Shadow is activated and provide the bonuses when used when the combo conditions are met. (said actions being Syphon Strike, Souleater, Bloodspiller...the works) I feel, however, that the 20% bonus damage should apply regardless.

    This is more or less how it would work:
    Upon activating Living Shadow
    • All abilities have an increased 20% potency for 20s (or 21/22s to make it ping friendly)
    • Syphon Strike, Souleater, Unleash, Stalwart Soul, Carve and Spit/Abyssal Drain, BloodSpiller/Quietus have a 50% or 100% increased resource generation for its duration. (MP,HP, Blood Gauge)
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    Last edited by Zairava; 04-21-2023 at 09:46 PM.