Quote Originally Posted by Ransu View Post
-The same thing I do now... Stand in one spot and move 1inch to the left or right of the ring because you don't need to be fully at the flank or rear for positionals to count. Literally nothing changes other than the fact I no longer need to pointless move 1inch to the left or right of a circle and then pop true north during mechanics.

-If you need positionals to keep you awake then there are bigger problems at play with combat engagement and boss designs.
This kind of comment tells me you don't play melee often or in a variety of high end duties. Yes, this could work for a boss like P6S that is mostly stationary and pretty much a target dummy. It doesn't work in a boss like P5S that is constantly moving or rotating or in any ultimate, especially if the tanks are not doing their positioning job properly. Is it as simple as standing and moving an inch or two during, for instance, the first phase of TOP where you can easily miss positionals even if you play very well?

The argument of moving a tiny bit could also be used for slidecasting windows, or literally anything that involves moving the minimum amount of distance such as dodging an AoE for a mechanic. Might as well just remove these?

Talking about the positioning of positionals by using just dummy fights that provide no challenge is hardly an argument. If the issue is that they're not impactful enough, then make them be a 5% dps loss if you miss them all instead of 3%. Or 10% if you really fancy it. The point is to hit them because they are a dps gain and so it's right to strive to get them all.

And yes, play DRG and then play RPR and tell me which of the two keeps you more awake between cooldowns or burst windows in regards to positioning. You have to continuously keep positionals into account for the former.

The point is not that they're the most engaging thing in the world, but that they add to the overall gameplay and feel of melee jobs.