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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Everyone wants to do more damage, because it gets you clears, and is used as an indirect metric of your skill as a player.

    When you ask for a job to unilaterally do more damage than all the others based on the anecdotal claim that it is 'more difficult to play than the others', it's well worth remembering that you're also implying that the job in question is too difficult for you. When sufficiently many people point out the difficulty of a job, then it gets simplified. We've already seen several examples this very expansion.
    (3)

  2. 04-12-2023 10:45 PM

  3. #3
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Everyone wants to do more damage, because it gets you clears, and is used as an indirect metric of your skill as a player.

    When you ask for a job to unilaterally do more damage than all the others based on the anecdotal claim that it is 'more difficult to play than the others', it's well worth remembering that you're also implying that the job in question is too difficult for you. When sufficiently many people point out the difficulty of a job, then it gets simplified. We've already seen several examples this very expansion.
    From what I've been told by others, devs have made public statements regarding their approach to job difficulty and how it correlates to that job's DPS, so by extension it's not anecdotal in nature. I'm not sure who is calling for unilaterally higher DPS but whenever I see posts like this I can't help but think they're projection. Having thoughts about job balance doesn't automatically mean someone is bad at the game or that they want high DPS just because or some gripe with Ultimates. Making claims like this without any evidence is unnecessary and irrelevant to the subject. If you're saying a class is easier to play and that their difficulty is a myth, just say that and explain your position.
    (2)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Offhand, the only official reference that I can think about balancing job DPS against 'job difficulty' is the following: Link

    'When balancing jobs, each job's base damage numbers at the applicable item level are adjusted with respect to the difficulty of playing that particular job and its rotation, as well as its support actions and their effects.'

    It just sounds like a blanket statement to cover why there are differences in damage between the subroles, without actually elaborating on specifics of why. It's worth remembering that exact same official statement also implied that melee dps is intrinsically 'more difficult' than casters which are intrinsically 'more difficult' than physical ranged. This is a stance that I personally disagree with because of how subjective 'difficulty' is. I'd rather just give everyone rDPS parity and level the playing field, and I encourage you to seek equality on those terms. But if you want to argue that you should be doing more damage than everyone else because you feel that you're playing a 'very difficult' job, then please don't be surprised or upset at the ensuing rework.
    (1)