Quote Originally Posted by Taranok View Post
Res utility is also a rather serious problem. Say what you will about lore. Black Mage not having a res is just as serious a problem as SMN/RDM having a res.
There's a relatively simple way to resolve the issue around raise. You just need to limit the number of uses you have access to as a team across the entire fight, and perhaps add a recast timer to the non-healer raises.

That party total can vary with content difficulty (i.e. unlimited in normal difficulty, but perhaps limit 1-4 uses per pull in raid content). Perhaps add a couple of other jobs that can provide the same service as an alternative (i.e. MCH defibrillator/jumper cables or DNC dans macabre). If you do this, being an odd job out that doesn't have a raise isn't a big deal, even in prog. I don't think it will add to the difficulty too much, because multiple deaths are going to result in failed dps checks anyways.

Adding a mitigation tool to BLM is probably no big deal, because enervating spells fit with the theme. My one worry is that there tends to be a mitigation arms race within roles. The point of having a role defensive is that it's supposed to cover everyone's needs. Once you start adding in an 'extra' defensive on one job, everyone else starts demanding it as well. You've seen it with tanks, and you're seeing it here too. It gets to the point where mitigation kits get unnecessarily bloated, and you need increasing amounts of damage to actually make players feel like they're at risk.