I think Roe, as well as many of us who frequent healer discussions, mutually understand that when discussing the high points of SB design in regards to healers, that we're referring to the overall feeling of Scholar and Astrologian while White Mage is more of a black sheep in this regard. Not every job was holistically superior in SB, but on a grand scale, more jobs had a much greater sense of identity and gameplay feel than those that didn't, and it's a quiet acknowledgement that we wouldn't want to return to White Mage, or perhaps a few other examples like Ninja. Rather, White Mage should take what it's gained from EW and expand on it moving toward the general feel of SB as a whole.
I understand that this may not be clear to the casual lurker, however, so it's worth clarifying.
I think the reason why SB is brought up is because, while it wasn't perfect, it seems like a good bargaining point--a midpoint between the more punishing elements of HW and the sterilization of ShB. "If you aren't willing to look at HW as a guide-point for the general feel of job design moving forward, than how about the less extreme SB that was more user-friendly without being completely railroaded?" And I think that talking about past expansions as a point of reference doesn't necessarily mean anyone is advocating to quite literally return to how those systems function or what tools the jobs had at that time, but rather, using that as a reference for where to gauge future changes on how much job complexity, flavor actions, and decision-making aspects to shoot for. And if that choice were to come out and be praised by the general player base, that could in turn lead the game down a much healthier design path.



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