One of the joys of FFXI and older MMOs was the variety of jobs and what they were capable of both alone and in combination with certain other jobs. Certain jobs simp,y were better or worse and X.

The problem of allowing all jobs to do all things is not easy to fix, but in a game where every player can be every job it seems very odd to make them so homogeneous. There is only so much you can do until it feels like Smash Bros with everyone having near-same move sets.

This is ultimately the result of a game that puts too much emphasis on instanced content (dungeons/trials) and not enough on open world/exploration/niche content.