Quote Originally Posted by KatiaRelanah View Post
Yep. It's just that simple. Just nerf it bro there's no inherent imbalance unless you account for every possible point of progression/skill unlock and how the total potency in a combo syncs with the potency of a full L90 combo or anything.



You can't just say "nerf potency" when one or the other of scaled-down and content-level players will inherently be at a disadvantage, unless and until you account for EVERY permutation and have a different nerf at every level.

Host/lower level has 3 skills unlocked? Have to find the lowest common multiple (whatever the mathematical term is) is. Say the class has 7 skills in a combo at cap: In which case, you need to make the potency of 7*3 full rotations equal to 3*7 rotations. What, now you have skills that do 132.73 potency

Oh and btw that only applies to Level 43 content. Host will get another skill at Level 45. New set of math needed. Now you have to intersect 4 and 7, so... Shit what's the math on that? Balance it for parity after 28 GCDs? Lmao

And this still avoids the question of OGCDs. You can not nerf these enough to compensate for content-level players who don't have them to begin with. It can be a frickin 10 pot attack, that's still 10 pot the lower level player doesn't have.

Edit: also, I'm not even accounting for the fact that this is assuming the downsynced player IS at level cap. What if you have a Level 70 downsyncing, and let's say they have 5 skills in their rotation vice 7?

The amount of granularity necessary is not sustainable.
Because lv20 dungeon mobs arent already melting in 3 seconds from archer aoe...oh wait they do. Anyone who argues against having your whole toolkit when synched down for the sake of "balance" is in some mad denial. Anything below level cap is a unbalanced mess already.