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  1. #1
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90

    why the devs take the lazy way out on low lvl content scaling?

    why as we go lower that current level content we lose skills. as of lvl 90 any thing under lvl 60 is close to not playable and under 50 even more so. why not let you have the skill but adjust them for the content ? then there be some lvl of fun in this old content that out side of being forced in to by roulettes no one really do.
    (4)

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,061
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Not lazy, just practical. A few thoughts:

    1.) It's physically and literally (in the actual meaning of the word) impossible to balance the presence or lack of skills. For most abilities, either you have some people (higher lvl) having to do many more abilities just to achieve the same damage as a lower-level player with only a couple abilities, or the players with higher lvl just obliterate everything and leave the lower level players the content is designed for feeling worthless (never a good thing). Other abilities like AoE vs single-target only level gaps become even harder. And then there's things like tank invulnerability, WHM Benediction, etc. that can't ever be "balanced" against people who don't have those abilities yet.

    2.) The content is designed for the lower-level players. They are the stars making their way through something that is new for them. Higher level players are rewarded for doing the roulettes and playing the lower-level content with less abilities by getting max-level tomestones for their participation. It's expected that not every player will find that "their thing" - all that really matters is that enough do (and enough certainly do) to keep the queues going for the newer players leveling through the content for the first time.

    3.) In-universe, the reasoning behind it is that when you do lower-level content, you are using the Echo to re-live the experience. Meaning you only have available to you the same abilities you had at the time you first did it.
    (41)

  3. #3
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Striker44 View Post
    Not lazy, just practical. A few thoughts:

    1.) It's physically and literally (in the actual meaning of the word) impossible to balance the presence or lack of skills. For most abilities, either you have some people (higher lvl) having to do many more abilities just to achieve the same damage as a lower-level player with only a couple abilities, or the players with higher lvl just obliterate everything and leave the lower level players the content is designed for feeling worthless (never a good thing). Other abilities like AoE vs single-target only level gaps become even harder. And then there's things like tank invulnerability, WHM Benediction, etc. that can't ever be "balanced" against people who don't have those abilities yet.

    2.) The content is designed for the lower-level players. They are the stars making their way through something that is new for them. Higher level players are rewarded for doing the roulettes and playing the lower-level content with less abilities by getting max-level tomestones for their participation. It's expected that not every player will find that "their thing" - all that really matters is that enough do (and enough certainly do) to keep the queues going for the newer players leveling through the content for the first time.

    3.) In-universe, the reasoning behind it is that when you do lower-level content, you are using the Echo to re-live the experience. Meaning you only have available to you the same abilities you had at the time you first did it.
    That's better than I could have done it, thank you.
    (14)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    3.) In-universe, the reasoning behind it is that when you do lower-level content, you are using the Echo to re-live the experience. Meaning you only have available to you the same abilities you had at the time you first did it.
    I am missing quite a few abilities then. I distinctly remember Fluid Aura, Protect, Stoneskin 1+2 and Divine Seal when I was playing ARR on my WHM as well as Stone 1+2 and Aero 1+2 being their own buttons and Cleric Stance being a thing.
    (22)
    Last edited by Silver-Strider; 04-05-2023 at 03:21 AM.

  5. #5
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Striker44 View Post
    Not lazy, just practical. A few thoughts:

    1.) It's physically and literally (in the actual meaning of the word) impossible to balance the presence or lack of skills. For most abilities, either you have some people (higher lvl) having to do many more abilities just to achieve the same damage as a lower-level player with only a couple abilities, or the players with higher lvl just obliterate everything and leave the lower level players the content is designed for feeling worthless (never a good thing). Other abilities like AoE vs single-target only level gaps become even harder. And then there's things like tank invulnerability, WHM Benediction, etc. that can't ever be "balanced" against people who don't have those abilities yet.

    2.) The content is designed for the lower-level players. They are the stars making their way through something that is new for them. Higher level players are rewarded for doing the roulettes and playing the lower-level content with less abilities by getting max-level tomestones for their participation. It's expected that not every player will find that "their thing" - all that really matters is that enough do (and enough certainly do) to keep the queues going for the newer players leveling through the content for the first time.

    3.) In-universe, the reasoning behind it is that when you do lower-level content, you are using the Echo to re-live the experience. Meaning you only have available to you the same abilities you had at the time you first did it.
    then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systems
    (2)

  6. #6
    Player
    HQuest's Avatar
    Join Date
    Jun 2019
    Posts
    21
    Character
    Henry Kesse
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by magitekLuna View Post
    then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systems
    Ask their devs why they decided to make it lower potency damage instead of replicating the experience you had when at that particular level (or what would it be, for jobs that did not existed with that particular level).
    (6)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by magitekLuna View Post
    then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systems

    Gw2 also has a grand total of 6 hotbar slots. And you get synced in every aspect of the game.
    (14)

  8. #8
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by magitekLuna View Post
    then why games like GW2 and ESO can do it fine? this 2 game got WAY more complex skill systems
    Because different game, different philosophy of how it should be handled.
    (16)

  9. #9
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Gw2 also has a grand total of 6 hotbar slots. And you get synced in every aspect of the game.
    there more that 6 but ok. each job can be played in different ways. in ff14 its linear. you have 0 effect on how the class plays.
    where it be a harder thing to do?
    (1)

  10. #10
    Player
    Tyjacon's Avatar
    Join Date
    May 2019
    Posts
    70
    Character
    Tyjacon Blaykewell
    World
    Seraph
    Main Class
    Dragoon Lv 83
    Quote Originally Posted by magitekLuna View Post
    there more that 6 but ok. each job can be played in different ways. in ff14 its linear. you have 0 effect on how the class plays.
    where it be a harder thing to do?
    If it's so easy why don't you explain in detail exactly how it should be done?

    Armchair programmers at their best.
    (13)

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