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  1. #61
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    I'm surprised RDM scored so high and SMN scored so low. I feel like RDM still needs a buff. As a RDM main, I can't ever join a static without being asked "Can you flex SMN?"
    (2)

  2. #62
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Remish View Post
    I'm surprised RDM scored so high and SMN scored so low. I feel like RDM still needs a buff. As a RDM main, I can't ever join a static without being asked "Can you flex SMN?"
    No point in playing RDM in serious content where progression > fun for most people

    You put in more work for roughly the same payoff. Its either play BLM for selfish DPS with no reztax, or play SMN cause RDM gets the reztax anyway but isnt as braindead to play as new SMN
    (1)

  3. #63
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    161
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    i played since ARR and endwalker has the most boring and worst job design yet. its probably only going to get worse. all classes will eventually become braindead summoners or pvp rotations. it doesnt help that all battle content in the game is also extremely stale and boring. hit boxes the size of brazil, barely any positionals left, auto attack from 360 degrees, every raid is 3 easy fights then a last boss with an annoying door boss. at this point it would be better for them to work on a new FF mmo with a completely diff combat system.
    (12)

  4. #64
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Remish View Post
    I'm surprised RDM scored so high and SMN scored so low. I feel like RDM still needs a buff. As a RDM main, I can't ever join a static without being asked "Can you flex SMN?"
    The survey is more about how fun a job is to play and less about how good a job is in savage content, at least, that was what the intention was and what I think a lot of people are going off of. The 1 to 10 range is labeled as "Very Boring" at 1 to "Very Fun" at 10. Balance and effectiveness can play into that on some level, but I think many people really enjoy RDM's gameplay, and while its weaker nature might have some effect on people's scores of it, it may only be by a point or so.
    (1)

  5. #65
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remish View Post
    I'm surprised RDM scored so high and SMN scored so low. I feel like RDM still needs a buff. As a RDM main, I can't ever join a static without being asked "Can you flex SMN?"
    Probably because RDM is more fun and engaging than SMN for a lot of people. Even if they see balance issues that doesn't mean they suddenly dislike the gameplay.
    Even at its worst in terms of balance, BLM was still always the most enjoyable caster for me because balance doesn't affect my perception of what is fun. Because balance issues are generally addressed without affecting the actual gameplay so it's not like you have to choose between "fun gameplay" and "good balance". Bump some potencies, done.

    I only heard very few people liking new SMN and it comes mainly from people who don't play casters. But since it's insanely mobile, very easy to understand and execute, now they have a "caster light" they can occasionally play; one button macro optional but decently popular.
    Most people said they dislike this version, that it feels like a base class and as if they're stuck with a basic framework for an entire expansion before it may or may not get expanded to feel like an actual job. So I'm not one bit surprised it got a much lower rating when the question was about how fun it is.
    (6)

  6. #66
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    Probably because RDM is more fun and engaging than SMN for a lot of people. Even if they see balance issues that doesn't mean they suddenly dislike the gameplay.
    Even at its worst in terms of balance, BLM was still always the most enjoyable caster for me because balance doesn't affect my perception of what is fun. Because balance issues are generally addressed without affecting the actual gameplay so it's not like you have to choose between "fun gameplay" and "good balance". Bump some potencies, done.

    I only heard very few people liking new SMN and it comes mainly from people who don't play casters. But since it's insanely mobile, very easy to understand and execute, now they have a "caster light" they can occasionally play; one button macro optional but decently popular.
    Most people said they dislike this version, that it feels like a base class and as if they're stuck with a basic framework for an entire expansion before it may or may not get expanded to feel like an actual job. So I'm not one bit surprised it got a much lower rating when the question was about how fun it is.
    At the end of the day, it boils down to, RDM's problems can be fixed with number adjustments. SMN needs new actions, new animations, and a restructured rotation in order to fix its problems. Or at least, that's how I'd describe the general perception.
    (4)

  7. #67
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I'm surprised that people don't like dancer too much. I find the job fun as hell, while also giving enough downtime to where you can actually adjust to mechanics without getting blindsided...like what happens when I play MCH and BRD. <_<
    (1)

  8. #68
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I'm surprised that people don't like dancer too much. I find the job fun as hell, while also giving enough downtime to where you can actually adjust to mechanics without getting blindsided...like what happens when I play MCH and BRD. <_<
    As a Dancer player myself, I went with 7,8,8,8 for my scores. 7 on solo because without a dance partner, you generate Esprit significantly slower and your gameplay feels very noticeably slower. I think it's also quite fun, and I personally like elements of RNG in my gameplay, though I know that's not everyone's forte, which is why I think it's a good thing that we have some jobs with built-in RNG and others without it. But I do think there are a few things that could be improved upon:

    1. Adding a bit more to your gameplay between burst windows. While I'd like to see the 2 minute burst meta shift and offensive buffs reduced, culled, and/or spread back to different timers, I do think Dancer should be a burst job. That's how it was concepted, and it's not a bad thing to have some burst jobs as long as not every job is burst-focused. But you can have very slow transitions between burst phases, and while the EW change to Flourish makes using your flourish buffs more easily during buff windows, it also made your 1 minute mini-burst do-able in literally 2 GCDs, so it feels quite short-lived.
    2. Develop the Esprit gauge. I don't think it's good for any job to have a gauge that revolves around a single action. It feels excessive, and Dancer could really benefit from additional Esprit spender that make it a resource you need to manage in some capacity.
    3. The job lacks utility for a support DPS. To be clear, I do not consider offensive buffs as "utility;" I just treat them as more damage because that's all they are. Dancer's utility is Curing Waltz and Improv (Samba technically, but every DPS has either a Samba equivalent, Feint, or Addle, so it's not really a unique advantage if every job has effectively the same thing even if the application is slightly different). The sustain from Waltz and Improv are nice, but I rarely feel like they're actually saving my healers any healing resources, and Improv is very clunky. Even with a wired connection, I find trying to double weave Improv with Improv Finish clips my GCD. If Dancer is going to be a support DPS, I don't mind that it's damage is low, but I'd like some form of more meaningful utility. I kind of want Chocobo Jig as a combat sprint and that would be all that I really need along with Curing Waltz, but I imagine that could be a controversial addition.

    I think it's a fun job and a good example of how to have an easy job that's still fun, because there's nuance to it, but I can also respect players who find it too slow, or who aren't fans of RNG.
    (3)

  9. #69
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Good points ty. There's a lot of stuff that can be done with DNC, and you've actually nailed something that the job could definitely get. Dance partner rez ability when, SE?
    (0)

  10. #70
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remish View Post
    I'm surprised RDM scored so high and SMN scored so low. I feel like RDM still needs a buff. As a RDM main, I can't ever join a static without being asked "Can you flex SMN?"
    Many of the Jobs are pretty bi-modal. That is, some people love them and some people HATE them. The thing with SMN, specifically, is a lot of old SMNs were pissed they lost their Job, so they're ESPECIALLY salty about it. You have a lesser extent of that going on with Healers.

    These are also the ones with the lowest average because the people that hate them are highly motivated to come out and speak against them.

    Contrast BLM, where most of the people replying to that one are BLM mains or players that enjoy BLM, leading to a high satisfaction rating (the highest of all the Jobs surveyed, I think), even though by the community at a whole, BLM isn't very popular.

    I'd say there's a bit of a selection bias problem that's two parts here:

    1) People aren't answering for all the Jobs - that is, looking at the respondent numbers, we know that it's not 100% of the people going through and responding to all of them. People are picking and choosing which to respond to, meaning people are probably mostly responding to the ones they either like or hate, not ones they're neutral towards or don't play much. [EDIT: A way to have fixed this would have been to have a single survey for all Jobs where people could rate them all overall, as at least then we'd have a lot more 4-6 ratings where people are "neutral" on Jobs they don't like/play, leading to the numbers being far more normalized than they are. This would have reduced the election bias of people mainly sticking to Jobs they either love or hate.]

    2) This has been posted here, in FFXIV and FFXIVDiscussion on Reddit - so the sample is already going to be leaning a bit because of those communities not QUITE representing the whole playerbase. The general playerbase doesn't frequent these discussion boards, so the field is a bit based. Still a useful proxy to try and see what the playerbase thinks, but with the caveat it will typically have a leaning that isn't necessarily as representative as the whole as it should be.

    So those are just good things to keep in mind while looking through the data.

    EDIT2:

    Quote Originally Posted by VentVanitas View Post
    It's not shocking at all to me. Of course the only job that has any form of lateral play and skill expression is rated the highest.
    It's probably NOT that, though.

    It's probably the people who like BLM are the only ones responding to BLM while the people that like AND dislike other Jobs are responding to their surveys. For example, a lot of people responding to the SMN one very clearly have a different main, many of which were prior SMN mains who swapped to something else like BLM or RDM, but they're still responding to the SMN survey with highly negative reviews. BLM doesn't have that, so it doesn't have its number being dragged down like other Jobs are.

    This is also somewhat visible with all the more newly released Jobs. GNB, DNC, SGE, and RPR are all the most popular Jobs in their respective categories as of me posting this, I think. Likely because they've had no significant changes to really upset prior players or generate highly negative feelings. RDM is in a similar situation, with the one complaint there being it's relatively weak (undertuned) in its subrole (Caster) where the other four are not. (SAM suffers from the "bring back Kaiten" crowd, but is still performing well overall.)

    Quote Originally Posted by ty_taurus View Post
    I just used the challenging content and overall scores (the solo and casual content scores are not better, trust me). I mean SMN is just getting demolished here, meanwhile BLM is just rolling in perfect scores. The healers are a bit more weird. With the exception of SGE, for whatever reason, it seems outside of the staunch defenders and impassioned critics of the role, most players that are responding feel that the healers are mid (except in the solo scores, the healers are crumbling in their solo scores, which isn't surprising since they have nothing to heal in solo). Despite SGE having a higher average, I'd actually say SCH is doing the best because their scores do lean more positive for overall values despite still being fairly mid.
    Looking at those charts, most of the Healers seem...tri-modal? o.O SGE is the clearest example of this with 1, 5, and 10 being their highest values. (I'm using the overall numbers since that's what I'm looking at as more key to how Jobs are doing - not everyone does "challenging" content). AST has peaks at 1, 5, and 7. SCH at 1, 3, 5/6, and 8. WHM is the most level, with "peaks" at 1/2, 4/5, 7, and 10; the only value less than 7 votes being 9, and the only ones higher than 10 being 1 and 5.

    SGE seems to be that you either really love it, are entirely neutral towards it, or really hate it. WHM seems to be kind of neutral across the board. AST has no 10s, which is kind of interesting (and it also has not a single "no rework" vote), and SCH seems kind of like WHM, just shifted not quite as level and without that peak on the high end that WHM has.

    Quote Originally Posted by Shinkuno View Post
    whats shocking
    What's shocking?

    In most polls and data, BLM is one of the least played, least enjoyed Jobs in the game. It doesn't flow nice, it has a high skill ceiling (which a lot of players dislike), it has a high skill floor (which a lot of players dislike), and it isn't fun for a lot of people.

    The answer is PROBABLY as I've said, most of the BLM responses are just from people that main and enjoy BLM and you aren't getting a lot of responses from the people that don't like it as they're just not answering that Job's survey. You can see that by the Job's bar graphs posted above.
    (0)
    Last edited by Renathras; 03-25-2023 at 04:53 AM. Reason: Marked with EDIT

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