On topic of jobs, its probably fair to say at this point that the main 3 issues are affecting all jobs are being exacerbated by the stale battle design

1. Lack of complexity/skill expression- since fights are almost all the same in terms of mechanics and time frames, getting good at even blm or drg takes little effort compared to previous expansions
2. Extreme homogenisation- 2m meta stops most jobs from having timers or resources that are not within an increment of 30s. this eliminates faster/slower playstyles making them all the same length of rotation
3. Loss of identity- many jobs have changed for the worst, many lost their playstyles that drew their players in the first place. Only really blm and rdm are still the same as it was in terms of keeping their identity. In earlier expansions, some jobs were better suited for some duties than others, but all were viable to clear which was the important part