It wasn't always like that though. They dropped it from the 3 latest dungeons to now just 2. Can't recall when the exact change happened but back in storm blood it was 3 dungeons.It has always been there like that.. and it is to dodge the lower ones story wise..
you got Expert which is the latest two ones that has higher ilevel than the ones below that is standard level 90 roulette.
It is there to give options to people who just turned 90 for the first time and those that has been level 90 for a while...
Likewise you wont see the newest 24 man raid in the Alliance roulette either nor the newest 8mans when they are new.
What you should advocate for would be level based ilevel locks for the use of alliance roulette, so if you are level 60 you need minimum ilevel to do Dun Scaith to be able to queu and so on and so forth instead.... game is getting boring as heck with only Crystal tower being the option for alliance roulette, because people exploit the system by queing at low ilevel.


first when there is a new expansion there is none.. then you get a new one and you will be able to get 1 in expert roulette... later on when more dungeons get available from patches it will be two... and keep it like that after that... it will take the olders out when there is coming a new one so it is always two.... exceptions can happen if you get two new dungeons same patch.
Either way you get a reward from expert roulette, level 90 roulette, 50/60/70/80 roulette, leveling roulette, msq roulette, alliance roulette, raid roulette, mentor roulette, trials roulette.
I don't see the issue? it has always been like this with some very few exceptions, I don't see the complaint or reason to complain about something that is not really a problem at all.
If you want to fix anything, fix alliance roulette, where people cheat/exploit their way to getting only crystal tower ones in them, which is sad annoying and makes the game boring as hell... with adding a ilevel cap per 10 levels you get, so you need to be equipped for the level you are to enter the roulette so in that way will have the entire choice of 24 man raids instead of just friggen boring crystal tower.
first when there is a new expansion there is 3first when there is a new expansion there is none.. then you get a new one and you will be able to get 1 in expert roulette... later on when more dungeons get available from patches it will be two... and keep it like that after that... it will take the olders out when there is coming a new one so it is always two.... exceptions can happen if you get two new dungeons same patch.
Either way you get a reward from expert roulette, level 90 roulette, 50/60/70/80 roulette, leveling roulette, msq roulette, alliance roulette, raid roulette, mentor roulette, trials roulette.
I don't see the issue? it has always been like this with some very few exceptions, I don't see the complaint or reason to complain about something that is not really a problem at all.
If you want to fix anything, fix alliance roulette, where people cheat/exploit their way to getting only crystal tower ones in them, which is sad annoying and makes the game boring as hell... with adding a ilevel cap per 10 levels you get, so you need to be equipped for the level you are to enter the roulette so in that way will have the entire choice of 24 man raids instead of just friggen boring crystal tower.


I can be wrong, however those 3 those not stay as new dungeons and gets relocated to 90 roulette when something of a higher ilevel comes in, expert roulette is designed so you can get to do the two newest dungeons exclusive, else you can see as if it is with alliance roullete, that people may cheat to get lowest possible dungeon and or a flood of not getting to do the latest content.
To be fair back in ARR - when dungeons were actually fun, and are still some of the best imho - you had 3 dungeons each major patch so it made sense there to split the queue into 2: you had hard dungeons and the rest was moved down to a simpler dungeon roulette, but again it made sense because there were more. And actually difficult.
Then with HW onward they added less dungeons (2 in HW, 2-1 in SB per even/odd patches, then just one) and so this restriction makes less sense because...well there's not enough "expert" dungeons to make a split. On top of that, since now all major patches have one dungeon that is always tied to story (which wasn't the case before) they have to be so undertoned that even by spamming one move it can be cleared, meaning that Expert dungeons are just another easy dungeon for story sake.
At least back when they made Hard mode dungeons (RIP) they could increase the difficulty and make more interesting or somewhat challenging dungeons (even though challenging is a big word, still any ARR dungeon that isn't story related is still far better than anything we got today). But now that all dungeons are story related, we can't have that.
In other words, dungeons will be easier and easier because of story reasons. If they didn't tie endgame dungeons to story (levelling ones don't count, they're actually hard!) then we wouldn't have this issue.
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