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  1. #41
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gemina View Post
    There was never anything hard about the HM dungeons in comparison to capped dungeons without the HM tag. Technically, it was abandoned completely once the decision was made to stop reusing the names of previously named instances. Hence, the reason for it to be dropped entirely.
    Uh... you didn't play them at time of current content did you? They weren't extreme or savage difficulty, but the damage output and mechanics were ramped up.
    (2)

  2. #42
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    Uh... you didn't play them at time of current content did you? They weren't extreme or savage difficulty, but the damage output and mechanics were ramped up.
    The only reason they were called hard dungeons is because they were harder than the initial dungeon stat wise. They were balanced the same as every other dungeon released at the time.
    (3)

  3. #43
    Player
    Yukimin's Avatar
    Join Date
    Mar 2020
    Location
    Hingashi
    Posts
    107
    Character
    Frederica Bernkastel
    World
    Mateus
    Main Class
    Black Mage Lv 100
    just make roulettes like they used to be in Stormblood
    Problem solved
    Endwalker and Shadowbringers were a joke content wise, especially in the roulettes department. Sad!
    (0)

  4. #44
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Thurmnmurmn View Post
    It wasn't always like that though. They dropped it from the 3 latest dungeons to now just 2. Can't recall when the exact change happened but back in storm blood it was 3 dungeons.
    To be fair back in ARR - when dungeons were actually fun, and are still some of the best imho - you had 3 dungeons each major patch so it made sense there to split the queue into 2: you had hard dungeons and the rest was moved down to a simpler dungeon roulette, but again it made sense because there were more. And actually difficult.
    Then with HW onward they added less dungeons (2 in HW, 2-1 in SB per even/odd patches, then just one) and so this restriction makes less sense because...well there's not enough "expert" dungeons to make a split. On top of that, since now all major patches have one dungeon that is always tied to story (which wasn't the case before) they have to be so undertoned that even by spamming one move it can be cleared, meaning that Expert dungeons are just another easy dungeon for story sake.

    At least back when they made Hard mode dungeons (RIP) they could increase the difficulty and make more interesting or somewhat challenging dungeons (even though challenging is a big word, still any ARR dungeon that isn't story related is still far better than anything we got today). But now that all dungeons are story related, we can't have that.

    In other words, dungeons will be easier and easier because of story reasons. If they didn't tie endgame dungeons to story (levelling ones don't count, they're actually hard!) then we wouldn't have this issue.
    (0)

  5. #45
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,163
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by magitekLuna View Post
    first when there is a new expansion there is 3
    I can be wrong, however those 3 those not stay as new dungeons and gets relocated to 90 roulette when something of a higher ilevel comes in, expert roulette is designed so you can get to do the two newest dungeons exclusive, else you can see as if it is with alliance roullete, that people may cheat to get lowest possible dungeon and or a flood of not getting to do the latest content.
    (0)

  6. #46
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ransu View Post
    Uh... you didn't play them at time of current content did you? They weren't extreme or savage difficulty, but the damage output and mechanics were ramped up.
    I came into the game with the release of 3.1. That's irrelevant though. These dungeons remain mostly unchanged from 2.x times even to this day. As the other poster pointed out, they were scaled to the other capped dungeons at lv 50.

    The HM tag is there because you're visiting a dungeon that was released earlier. It's harder only in the sense that enemies are scaled up from the level required to run the previous dungeon, but so are the players. They have higher stats, more abilities, and additional experience that quite honestly makes the HM dungeons even easier to clear as far as trash pulls go.

    Difficulty of boss mechanics is subjective. As such this isn't really the reason why these dungeons have the HM tag. It's more or less there to avoid confusing players. This is really early content, and the devs have learned a lot since then when it comes to how they release content.
    (0)

  7. #47
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Some Players literally was crying to the point yoshi made any thing after 2.4 way to easy
    (0)

  8. #48
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    But we got 8n it's place all this content that at best was dead by the next patch . Now even by next weak of release
    (0)

  9. #49
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by magitekLuna View Post
    Some Players literally was crying to the point yoshi made any thing after 2.4 way to easy
    This isn't true in even the slightest. Content nerfs don't happen as a result of player complaints. They happen when clear rates are lower than anticipated, which also includes wipes on midbosses like Coincounter in Aurum Vale. This just happens to coincide with player complaints a lot of the time. Orbonne, which came well after 2.x is a great example of this. The nerfs that took place here caught many players off guard, but everyone who spent time here knew just how common it was to full wipe. When it comes to content that is "too easy" I quite often bring up dungeons like The Burn, Amaurot, Ktisis Hyperboreia, or The Dead Ends as examples of these "easier" dungeons that actually bring quite a bit of difficulty for casual players who don't spend a lot time tackling content EX and above.

    Difficulty is always subjective. Try to show a little more courtesy towards your fellow players.
    (0)

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