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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tint View Post
    Yes only one roulette for level cap dungeons please. And also they all should drop the same amount of tomestones. It's annoying to get less tomes because you got an older dungeon in the roulette. They are all item level synched and therefore they all have the same difficulty and should grant the same rewards. And if you want to farm tomestones without doing a roulette you are locked into the same two dungeons again.
    Kind of agree with this. I have literally no use for poetics with every job at 90 (outside of prior relic grinds which are poetics sinks massively)
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #12
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,160
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by magitekLuna View Post
    For how long we going to except that we have only 2 dungeons there. 1 that stay for 8+ month and then go to the 90 roulette. We need them to make all dungeons in game scale to the level of content expert.
    The content state of things is just painfully boring.
    It has always been there like that.. and it is to dodge the lower ones story wise..

    you got Expert which is the latest two ones that has higher ilevel than the ones below that is standard level 90 roulette.

    It is there to give options to people who just turned 90 for the first time and those that has been level 90 for a while...

    Likewise you wont see the newest 24 man raid in the Alliance roulette either nor the newest 8mans when they are new.

    What you should advocate for would be level based ilevel locks for the use of alliance roulette, so if you are level 60 you need minimum ilevel to do Dun Scaith to be able to queu and so on and so forth instead.... game is getting boring as heck with only Crystal tower being the option for alliance roulette, because people exploit the system by queing at low ilevel.
    (1)

  3. #13
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    I don't feel it should include a lot of dungeons, as there are other roulettes that cover that but having a couple more wouldn't hurt.
    (0)

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,624
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Remish View Post
    If they were to go that direction, I feel like it would involve their leaders there regarding both of their pasts.
    Then they will probably explore a treasure island in la noscea. Maybe Amdapor or POTD in the black shroud? There are also other fragments of dalamud in these places.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #15
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Themarvin View Post
    It has always been there like that.. and it is to dodge the lower ones story wise..

    you got Expert which is the latest two ones that has higher ilevel than the ones below that is standard level 90 roulette.

    It is there to give options to people who just turned 90 for the first time and those that has been level 90 for a while...

    Likewise you wont see the newest 24 man raid in the Alliance roulette either nor the newest 8mans when they are new.

    What you should advocate for would be level based ilevel locks for the use of alliance roulette, so if you are level 60 you need minimum ilevel to do Dun Scaith to be able to queu and so on and so forth instead.... game is getting boring as heck with only Crystal tower being the option for alliance roulette, because people exploit the system by queing at low ilevel.
    It wasn't always like that though. They dropped it from the 3 latest dungeons to now just 2. Can't recall when the exact change happened but back in storm blood it was 3 dungeons.
    (1)

  6. #16
    Player
    Slayer25c's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Cloudy Heir
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    It wasn't always like that though. They dropped it from the 3 latest dungeons to now just 2. Can't recall when the exact change happened but back in storm blood it was 3 dungeons.
    In shb they changed to 2 dungeons
    (1)

  7. #17
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    970
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    It used to be okay up until Stormblood as they were releasing 2 dungeons per patch so there was 4 to pick from. However, in Shadowbringers that got cut down to one per patch, leaving just 2 in the roulette.

    Honestly what I would like to see is a scaled item level roulette, where the difficulty of all current expansion dungeons are scaled up to the highest ilvl requirement (in this case ilvl 590), and it'll randomly pick one from all those. Don't have to change the loot drops since people would just be running this roulette for the tomestones.
    (5)

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't really see the problem here. I could be wrong, but I believe the expert dungeons are split off due to ilv requirements. It also helps the players who still need to clear them. If you want more variety, just do the lv90 roulette and call it a day.
    (2)

  9. #19
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    I don't really see the problem here. I could be wrong, but I believe the expert dungeons are split off due to ilv requirements. It also helps the players who still need to clear them. If you want more variety, just do the lv90 roulette and call it a day.
    ye ye game is perfect Yoshi is your god. ye ye no problems just stfu and don't talk.
    that's how people like you sounds like
    (1)

  10. #20
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    746
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    I don't really see the problem here. I could be wrong, but I believe the expert dungeons are split off due to ilv requirements.
    Which is a quite pointless restriction, since the only one needed here would be an ilvl allowing you to join the dungeon. The only normal requirement here is having the last dungeon unlocked. Even if everyone is at the minimum ilvl, these dungeons are still easy, as thats what the min ilvl on the dungeon already does.

    The only reason to split off the lvl 90 dungeons is because of lower requirements, and to make it possible for people to enter it even if they havent unlocked all. But outside of that, they could just keep these roulettes the same and simply have all possible lvl 90 dungeons in them.

    But naming it expert is meaningless since there is nothing making it 'expert' (except maybe being at an equal lvl to lvl 50 expert trials). Most of the times these dungeons already end up being trivial in a day as then the mechanics are known. I would like it if expert became a lvl 90 roulette where players are always enforced to play these 90 dungeons at its minimum ilvl, where the normal 90 roulette does not have such restriction (and therefor the 90 roulette also includes the newest dungeons). Sure, the min ilvl wouldnt realy make it too difficult, but at least it does avoid outgearing it.
    (0)

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