Kind of agree with this. I have literally no use for poetics with every job at 90 (outside of prior relic grinds which are poetics sinks massively)Yes only one roulette for level cap dungeons please. And also they all should drop the same amount of tomestones. It's annoying to get less tomes because you got an older dungeon in the roulette. They are all item level synched and therefore they all have the same difficulty and should grant the same rewards. And if you want to farm tomestones without doing a roulette you are locked into the same two dungeons again.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It has always been there like that.. and it is to dodge the lower ones story wise..
you got Expert which is the latest two ones that has higher ilevel than the ones below that is standard level 90 roulette.
It is there to give options to people who just turned 90 for the first time and those that has been level 90 for a while...
Likewise you wont see the newest 24 man raid in the Alliance roulette either nor the newest 8mans when they are new.
What you should advocate for would be level based ilevel locks for the use of alliance roulette, so if you are level 60 you need minimum ilevel to do Dun Scaith to be able to queu and so on and so forth instead.... game is getting boring as heck with only Crystal tower being the option for alliance roulette, because people exploit the system by queing at low ilevel.
I don't feel it should include a lot of dungeons, as there are other roulettes that cover that but having a couple more wouldn't hurt.
Then they will probably explore a treasure island in la noscea. Maybe Amdapor or POTD in the black shroud? There are also other fragments of dalamud in these places.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It wasn't always like that though. They dropped it from the 3 latest dungeons to now just 2. Can't recall when the exact change happened but back in storm blood it was 3 dungeons.It has always been there like that.. and it is to dodge the lower ones story wise..
you got Expert which is the latest two ones that has higher ilevel than the ones below that is standard level 90 roulette.
It is there to give options to people who just turned 90 for the first time and those that has been level 90 for a while...
Likewise you wont see the newest 24 man raid in the Alliance roulette either nor the newest 8mans when they are new.
What you should advocate for would be level based ilevel locks for the use of alliance roulette, so if you are level 60 you need minimum ilevel to do Dun Scaith to be able to queu and so on and so forth instead.... game is getting boring as heck with only Crystal tower being the option for alliance roulette, because people exploit the system by queing at low ilevel.
It used to be okay up until Stormblood as they were releasing 2 dungeons per patch so there was 4 to pick from. However, in Shadowbringers that got cut down to one per patch, leaving just 2 in the roulette.
Honestly what I would like to see is a scaled item level roulette, where the difficulty of all current expansion dungeons are scaled up to the highest ilvl requirement (in this case ilvl 590), and it'll randomly pick one from all those. Don't have to change the loot drops since people would just be running this roulette for the tomestones.
I don't really see the problem here. I could be wrong, but I believe the expert dungeons are split off due to ilv requirements. It also helps the players who still need to clear them. If you want more variety, just do the lv90 roulette and call it a day.
ye ye game is perfect Yoshi is your god. ye ye no problems just stfu and don't talk.
that's how people like you sounds like
Which is a quite pointless restriction, since the only one needed here would be an ilvl allowing you to join the dungeon. The only normal requirement here is having the last dungeon unlocked. Even if everyone is at the minimum ilvl, these dungeons are still easy, as thats what the min ilvl on the dungeon already does.
The only reason to split off the lvl 90 dungeons is because of lower requirements, and to make it possible for people to enter it even if they havent unlocked all. But outside of that, they could just keep these roulettes the same and simply have all possible lvl 90 dungeons in them.
But naming it expert is meaningless since there is nothing making it 'expert' (except maybe being at an equal lvl to lvl 50 expert trials). Most of the times these dungeons already end up being trivial in a day as then the mechanics are known. I would like it if expert became a lvl 90 roulette where players are always enforced to play these 90 dungeons at its minimum ilvl, where the normal 90 roulette does not have such restriction (and therefor the 90 roulette also includes the newest dungeons). Sure, the min ilvl wouldnt realy make it too difficult, but at least it does avoid outgearing it.
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