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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    TLDR, Yoshi cites 5.0 as being the design choice that fits as many people as possible, not 3.0 or 4.0.

    Basically, make it as friendly and accessible for sprouts as possible. This shows in healer design where for mainstream content, it really doesn't matter outside of logs if you go full try hard and min max everything into oGCDs or if you just roll Medica IIs and do the /manderville, resources are plenty and our kit is mighty, either way works just fine until you start progging Savage.
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I just want to get a clarification/enlightening out there because of:

    Quote Originally Posted by Renathras View Post
    WHM, for example, is one of the best designed Healers in MMOs IF you like to heal. The encounter design sucks for it since it doesn't really lean into healing, much, though. Now, if you like to damage? Yeah, FFXIV's Healers are all pretty badly designed for that. But that's why we have DPS Jobs, I guess? But WHM nails the fantasy of having powerful and efficient heals to keep your party alive. Put FFXIV's EW WHM into, for example, WoW's 4.1 Troll dungeons (the ones that caused a lot of healers in WoW to quit), for example, for a pretty solid time. Conclusion is: The Healer design isn't bad, much less "worst". But FFXIV's encounter design is becoming problematic with it breaking down the trinity to the point of obsolescence
    Specifically the part in bold. See, Lilies heal for 400p, or 800 if singletarget. You get three per minute. But AST has CO (200, 500 over 15sec), CU (100 instant tick, 500 over 15sec), and Star (540p, 720 if charged). None cost you damage as they're all oGCD, and the three of them have 60s CDs, so you get 'three in a minute'. So WHM's 'powerful efficient heals' are... actually weaker than AST's tools, only able to beat out uncharged Star if you boost Rapture using PI. So while there's definitely an argument to be made about WHM 'feeling' good in terms of access to powerful heals, the objective maths says that it's not as strong a healer as AST. And we cannot consider Cure3 because you said 'efficient' and I'd consider both the GCD lost to it AND it's ridiculous MP cost to be 'inefficient' in most senses of the word. Add to that the frankly ridiculous MP pool AST has access to. Yeh WHM has Asylum, but it's a 90s instead, and Assize but you cannot hold that for a single second because 'you lose damage if you do that'. WHM is definitely not as 'efficient' or 'powerful' as one might think, it just 'feels' that way because the heal is delivered as one burst, rather than overtime

    edit: oh and it has Horoscope, even if it's not charged it's 200p to 'top up' any of the other 3 tools, and it's a 60s CD too

    edit2: and it has Lady of Crowns, RNG permitting, as a 'free Helios cast'

    Quote Originally Posted by Sebazy View Post
    TLDR, Yoshi cites 5.0 as being the design choice that fits as many people as possible, not 3.0 or 4.0.

    Basically, make it as friendly and accessible for sprouts as possible.
    Imagine a jigsaw puzzle, and you've got a gap like this.



    A piece that shape fits in the hole. But so does a regular square. It'd have gaps in the picture, sure, but the point is it'd fit into the space. SE decided that people didn't want to bother figuring out what 'sticky-out-bits' fit into what 'sticky-in-bits' to solve the jigsaw, so they just made all the pieces regular squares
    (13)
    Last edited by ForsakenRoe; 03-30-2023 at 06:37 AM.