1. How do you feel about the general state of job design in Endwalker in contrast to past expansions? Do you think this direction is good or bad for the game long term?
For the most part it's never been worse, It's dull, Lifeless and not very engaging. Enhanced Encounter design doesn't make up for the act of pressing buttons being so poor. The Giant hitboxes, 2 minute meta, no success/fail states, classes all having the same flow, reduced positionals etc make for a lesser gameplay experience, . Its a shadow of it's earlier self, a pale imitation of sorts
Great for the new players, but over time people generally want more depth and chances for skill expression.
2. Which expansion do you think was the best for job design as a whole?
A blend of HW or SB depending on the job, balance was occasionally a bit more out of whack than what we are used to today, and tuning and encounter design had some problems but the actual mechanics of playing your class were far superior
3. Other live service games generally release official surveys fairly regularly. For example, Genshin Impact usually has a new survey near the end of each patch. These games also reward players who take these surveys with in-game items or resources. Should FFXIV be doing this too? What kind of rewards would incentivize you to give feedback on new content or job changes?
Nah i don't like it, let the people who want to give feedback do it, not lure others in who only care about rewards