1. How do you feel about the general state of job design in Endwalker in contrast to past expansions? Do you think this direction is good or bad for the game long term?
Generally, I am fine with it and don't echo the majority of thoughts being tossed around this thread. I had more issues with the game's job design in previous expansions. Particularly HW and SB. I find it odd that the same playerbase using job identity as a means for enjoyable gameplay also pushes for role, job, gender, and race restrictions to be lifted in terms of glamour; and mock when identity is used as argument for those restrictions to remain intact. In previous expansions, I felt many job designs and mechanics were clunky, trite, and unnecessary. It complicated encounters more than they needed to be, and made balance between all jobs and roles very cumbersome. Back in those days, there were a lot of meta comps that rules out many of player's favorite jobs, and attempts to make them viable only resulted in leap frogging patch after patch.
Based off of the above mentioned, absolutely I believe it is good for the game long term. These changes, which were implemented with the release of ShB has only resulted in this mmo becoming the most popular on the market, and this is despite its age as it is now considered an older mmo in maintenance mode.
2. Which expansion do you think was the best for job design as a whole?
It's tough to pick between ShB and EW. Each expansion did things I both liked and disliked. While EW was supposed to build off of ShB changes, I don't really think it hit the mark here. There were many things I hoped EW would improve upon the ShB changes, and was a bit disappointed in this regard. I think I would probably have to give it to ShB.
3. Other live service games generally release official surveys fairly regularly. For example, Genshin Impact usually has a new survey near the end of each patch. These games also reward players who take these surveys with in-game items or resources. Should FFXIV be doing this too? What kind of rewards would incentivize you to give feedback on new content or job changes?
I don't know. If the feedback is going to be constructive, and not a ranty wall of text then maybe I would support it. I just highly doubt that would be the turn out due to all the negative Nancy's who speak the loudest. The game, including job design can definitely be improved upon for sure. It is far from perfect, and I believe a middle ground can be achieved between the simplistic route they have taken the game's direction in, and the complexity found in earlier expansions. However, ground has to be given on both sides for this to happen.


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