Surely if the Rolex being 'doesn't function underwater' is the issue (healers don't suit the combat design as it has evolved), surely the prevailing opinion that we should update healers is correct, not that we should update the design to suit healers? After all, if the healers were 'left behind as the content evolved', forcing the encounter design to change to match the healers is 'regression'. Also, what's easier, redesigning the Rolex to make it also be waterproof (without impacting it's functionality as a very nice looking watch), or redesigning how water works so that it doesn't damage stuff like clockwork? Or if we were saying 'don't use it in environment X as it's not designed for that', we're forced to use a healer in an EX roulette, which it seems 'not designed for' by the DF demanding at least one. If you don't have one, you don't get the daily bonus of tomes, and that means you'd have to do a whole extra run to make up the difference
And who's saying 'no healing needs to be done', it's 'no GCD healing needs to be done as everything is solved with OGCDs with some to spare, hence our healing kits are considered bloated', I already showed a pic of all the moves I didn't press once in an EX roulette back when Aldazaal was in the roulette and it worked out to be like 40% of my buttons that just never got touched. Not just Diag/Prog but 'oh I guess I don't need Pneuma or Zoe at all because the healing required is just that low'. This is why I think my Sage idea is good, optimal play even in EX roulette would force the player to make use of every tool they have, but a casual player can just Prognosis spam as much as they want because it's 0 MP cost, the only cost is 'its a GCD that could have been damage' which a casual player isn't thinking about
Feels like the goalposts are getting moved so much they're on wheels at this point


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