No one has ever said no healing at all, otherwise the hps needed would be 0, they mean no significant healing.
The average dungeon run (doing wall to wall) demands around 3k hps from the whole group, this is low enough that with a little of tank mit and party self sustain the healer can be left with half of that (down to near 0 if the tank is decent). When we have kits that can go over 20k without bis that is problematic because the game's not asking for even a 10-15% of all our healing capabilities and thus people say there is nothing to heal
(As a reference of how low 3k hps is, p1n a fight known to be extremely easy demands 6k from both healers)
Also I find weird that you're trying to be that precise about that but you still haven't answered Sebazy's questions
Where the 5-15% come from when the real percentages are 13-22%?
Why are you handwaving 2m as small when in the context of 10-12m runs 2m is huge difference?



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