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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tigore View Post
    Does the Arms Length and Surecast have an animation too? If so, we may have to pause our rotation if we think someone is going to troll Rescue. It's not a perfect solution either if you actually have to almost stop what you are doing out of fear for this. As for uses for Arms Length / Surecast use in other things, not much I can name for normal difficulty encounters. Pretty much just Barbarissa Trial comes to mind to make it much much easier.
    Arm's Length and Surecast are purposefully on the oGCD.

    There are several instances you can use it. Praetorium has a KB for instance.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I was thinking of more "necessary" times. Sorry I wasn't clear there. I am trying my best to work with keeping Rescue since I do remember some good uses of Leap of Faith from Warcraft. One could say I am neutral with this since it is great power given to allow someone to physically manipulate someone else's location.
    (1)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    I mean, Blizzard has also been known to re-invent the wheel and swing the pendulum too far the other way as well :P I have already explained that the item is not on the majority of the time in the other game. Some Warcraft players I know of here acknowledge that Rescue / Leap of Faith can have some good niche uses and keep the option open if the players have proven to be respectful. I also only had a handful of those Neural Silencers that came from those Blingtron engineering robot daily RNG gift boxes (14% chance). Looking into Wowhead more, they made a craftable version of it called Neural Silencer Mk3 for the recent Dragonflight expansion. It uses a rare cloth material, so it may be rare enough (and expensive enough) to make us consider when is a good time to use it rather than all the time. I haven't been around for this WoW expansion, so I can't make any other personal comments for this new item other than speculation from this site. Best way I can think of to keep the item rare and expensive would be to have it use a map item drop. /looks at the Calfskin Coat and Leggings costing a million gil.
    Just wanna say, those mats are all very easily obtainable. Wildercloth claims to be 'rare' but it's not actually that rare. In fact, I've not played in several months, and I've got this much on my main (not had professions that use it, nor Tailoring to increase chance to get it):



    Also, with the update to Dragonflight Professions, you can now get talent trees for professions, which can give passive buffs to you as you craft and gather. For example, Tailors have some that increase the chance of finding cloths on humanoids. Production type profs have stats and gear now too, which allow for things like Multicraft (make several of the item from one set of ingredients) or Resourcefulness (save a random mat while crafting), so the cloth will go even further. Alternatively, all of those listed mats would be insanely cheap on the AH, they're all stuff you'd make while starting to level Engineering (serevite bolts is the very first recipe iirc), if it were a Vanilla recipe it'd be made from Silk Cloth, Copper Rivets and idk Bronze somethings for the greased gears, all pretty easily accessible
    (0)
    Last edited by ForsakenRoe; 04-26-2023 at 09:28 AM.

  4. #4
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    As yes, very true for Vanaspati. Somehow I forgot that example despite it being my most common leveling roulette one for the 81 - 89 gap.

    Our current 2nd Alliance Raid also has a triple knock-back you could consider to ignore. It generally asks you to get close to it and angle yourself to get knocked back to the 2nd one then angle to get knocked to the third one. Or . . . you can time Arms Length to say no to that probably once every 2 times, lol. I believe this is also the case for the 8th Pandemonium raid too. The first spot I think was typically a little off center to the right while facing North last I did it.


    Anyways, back to Rescue. I was just suggesting ways to make it better and also add in a fail-safe for the rare event a PuG is abusing it too much. After all, there is only so much Arms Length can do as a 5 second buff with a 1 minute ish cooldown. Since we don't want players to just use the item all the time, the proposed item will also use a rare material so the player considers if it is worth it to pop a 4 - 50K gil item to say no to Rescue.

    Quote Originally Posted by ForsakenRoe View Post
    Just wanna say, those mats are all very easily obtainable. Wildercloth claims to be 'rare' but it's not actually that rare. In fact, I've not played in several months, and I've got this much on my main (not had professions that use it, nor Tailoring to increase chance to get it):



    Also, with the update to Dragonflight Professions, you can now get talent trees for professions, which can give passive buffs to you as you craft and gather. For example, Tailors have some that increase the chance of finding cloths on humanoids. Production type profs have stats and gear now too, which allow for things like Multicraft (make several of the item from one set of ingredients) or Resourcefulness (save a random mat while crafting), so the cloth will go even further. Alternatively, all of those listed mats would be insanely cheap on the AH, they're all stuff you'd make while starting to level Engineering (serevite bolts is the very first recipe iirc)
    I see. Have the players been a little Neural Silencer happy with using the item? All I could read recently was the players generally farming the Wildcloth scraps and converting them to higher cloth then bolts. As long as the Gold / Gil price is high enough, it may be enough to discourage players from just putting it up 24/7 and consider when they actually need it.
    (1)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    If you know it's coming (eg trolling around with friends in content that is beyond trivial to you for example) it's very possible. If you see the healer quietly wobbling over to the edge or heading round opposite the group on the Suzaku donut, you've got a pretty good chance of blocking that rescue. It's not trivial by any stretch, but it's doable.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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