Results 1 to 10 of 52

Hybrid View

  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Covenant View Post
    It's like people can't read. Shirk has a long recast. Shorten it and off tanks can just drop aggro faster. I have done end game raid, and still thought the same thing. Old tank stance made much more sense when it affected you with defense buff/attack down, versus attack up/ def down.
    SquareEnix got rid of "stances" because low skill players couldn't manage it well. I'm just encourage the simplifications further. I actually enjoying the skill with switching stances...old style.
    Instead of a simple tank stance you're essentially placing shirk and provoke into a rotation which just creates a headache for both tanks because both will be constantly creating equal threat and will need to deal with it by spamming voke and shirk making tank swaps a massive chore. Forget statics.... God help the pug groups with two tanks fighting even more over who is the main tank.
    (6)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,058
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Instead of a simple tank stance you're essentially placing shirk and provoke into a rotation which just creates a headache for both tanks because both will be constantly creating equal threat and will need to deal with it by spamming voke and shirk making tank swaps a massive chore. Forget statics.... God help the pug groups with two tanks fighting even more over who is the main tank.
    The other issue is what if you simply deal significantly more damage than your co-tank to the point that you creep up on their enmity even after a voke+shirk tank swap?

    Because I've had that happen in savage before but I could simply drop my tank stance for a while to make it a non-issue. I most certainly don't want a scenario where I simply die because I don't have any tools as a tank to manage my own threat outside of the occasional shirk.
    (7)

  3. #3
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Unpopular opinion : I would like Tanks to have an Enmity Generation combo like they used to. I know it will sound dumb for a lot of people but I always love to have more combos to spice the fight a bit more beside it would split tanks and blue dps. But sadly they wanna make the game easy for everyone truly a shame.
    (1)

  4. #4
    Player
    SerophisRagnarok's Avatar
    Join Date
    Oct 2023
    Posts
    16
    Character
    Serophis Ragnarok
    World
    Coeurl
    Main Class
    Sage Lv 90

    okay

    okay then by this logic we need to also get rid of Summoning carbie/fairy, Kardia, Dance Partner, etc. just hit the button dude. jeez.
    (0)

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,540
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SerophisRagnarok View Post
    okay then by this logic we need to also get rid of Summoning carbie/fairy, Kardia, Dance Partner, etc. just hit the button dude. jeez.
    I have no idea what this is even in response to, you are going to need to clarify.

    As for the next post about syncing, technically, the lowest is level 10 in the Guildhest roulette, however, since it uses the same system for syncing down in FATEs, and you can sync below level 10 in them, it makes sense. Behind the scenes, it doesn't just reduce your level, it actually gets rid of all buffs, then syncs you down, this is likely to prevent any sort of bugs or glitches where players have buffs that they shouldn't have at the new level.
    (1)