Quote Originally Posted by Sebazy View Post
That's a good suggestion for the party bar, I like it++



This is a bigger issue than SE realise IMO. A new player will go through the game generally seeing cleansable debuffs that aren't worth the GCD to Esuna for the most part, but every now and again we'll get a Throttle or Doom. Your hud element would go a long way to make it more apparent how important something is to cleanse, but I also think SE should pull their belts up and experiment with making poisons/bleeds actually worthwhile to cleanse as well. The majority of them aren't much more than our standing regen. And don't get me started on paralyse, if there's one thing that got neutered harder than SCH's damage kit, it's Paralysis debuffs =(
Honestly, the entire party frame is a cluttered mess of unimportant but emphasized information and vital information getting de-emphasized for whatever reason.
The grouping is terrible, the vertical and horizontal eye movement is far too high and unintuitive, the contrast between elements but also background and elements is terrible and especially for people with some form of impaired vision it's just horrible.

I'd be all for placing more importance on cleansing but they really, really need to step up their game with the party frames. Much older games, single player and MMOs alike, did a lot better job with grouping, proper emphasis, customization and accessibility options. And the design of the debuff/ buff bar on the party is one of the major offenders here.