
Originally Posted by
Icecylee
Man, I know posting onto the forums really doesn't amount to much more than pissing into the wind either way, but like... is there honestly, really, *any* point in this long winded Blame Game shit? just tell each other to fuck off and get onto whatever other points you were making instead of writing up treatises on why so and so is actually the meaner/more decietful/bully/whatever the hell like the person you're faux debating is going to go "oh, yeah, you're right and i'm wrong i am the villian" or w/e you're expecting to happen. Would save everyone a couple headaches and definitely some time, not to mention stop derailing threads that are approaching being interesting.
God I've tried.
If there's another way, I'd love to know what it is.
There are a few specific people that constantly start it, and I wish to god they'd stop, but I've asked nicely and they refuse to do so. I even outright have asked (multiple times) what to do different other than just agree with them on everything, and the only thing approaching an answer was I have to agree with them on everything or just shut up and not say anything, neither of which is an acceptable answer.

Originally Posted by
Elucesta
Tbh, I think the problem is that they split the healers into 2 different groups, if white mage has less hp regenerative abilities and potency yet more mitigation tools, along with just a second damage spell aside from misery and dia that would be a complete kit. Most of the games encounter design for healers is rather predictable, so having more mitigation tools or vice versa for barrier healers plus more damage buttons would provide more engagement. Meaning you'll have more proactive tools, more throughput regen tools, and more damage tools. Making it more well rounded, this is kind of why I like sage so much. Its has a bit of everything.
Agreed. The "Pure/Barrier" split has been a total failure, not least because they gave AST 3 party mitigations per 2 mins and WHM only 1.
My personal fix would be to give Plenary Indulgence a Protect/Proshell/Wall/whatevername that reduces all incoming damage by 5% or 10% for its duration (10 sec). That would synergize extremely well with Plenary anyway, which is used for periods of high healing need, and be distinct from Collective Unconscious since you'd be casting the individual GCD AOE heals to trigger the healing effect. Do that and add Aero 3 that upgrades to Banish (and I'd also love to see Water as a level 15 AOE that upgrades to Holy at 45) and the kit would be more or less great.
The only thing I MIGHT do if I was going to tweak things more would be to give all its GCD heals where they nourish the Blood Lily so they aren't DPS losses, but that's about it. It would also make HoTs (Regen and Medica 2) not DPS losses to use.
EDIT:

Originally Posted by
ForsakenRoe
...
/sigh
You're doing it again.
But honestly, I'm not interested in calling you out or proving you wrong anymore.