Quote Originally Posted by Sebazy View Post
That's a good suggestion for the party bar, I like it++



This is a bigger issue than SE realise IMO. A new player will go through the game generally seeing cleansable debuffs that aren't worth the GCD to Esuna for the most part, but every now and again we'll get a Throttle or Doom. Your hud element would go a long way to make it more apparent how important something is to cleanse, but I also think SE should pull their belts up and experiment with making poisons/bleeds actually worthwhile to cleanse as well. The majority of them aren't much more than our standing regen. And don't get me started on paralyse, if there's one thing that got neutered harder than SCH's damage kit, it's Paralysis debuffs =(
If you've not played FFXII, that icon flickers slowly and cycles through each debuff on your party members. You also see an icon near the health bar above their head, and the name of the debuff pops up on the character who receives it when its applied, not to mention most debuffs have a visual effect on your character. Poison turns you purple, slow turns your character's shadow red, oil turns your character mostly ink black, etc. Some combination of these elements could also go a long way at communicating what can be Esuna'd vs what can't, like a Vuln up.

As for Paralysis, I always Esuna it off BLM first, as well as SAM, SMN, and RDM since it can interrupt cast times, and for BLM that can be devastating potentially since it ruins your rotation timing, and with their long cast times, it's very likely to occur. Other jobs, I don't always remove it because it's not really a problem for MNK or DNC. It can techncially interrupt them but it isn't likely too and they have mobility to get out of AoEs. But it depends on the situation. If it's a single target Paralysis, then usually I'll do it regardless, but if the party is paralyzed, like in Puppet's Bunker, by the time I get to other jobs, it's probably not worth casting Esuna since the timer will be running out anyway.