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  1. #1
    Player
    Renathras's Avatar
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    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    ...
    Well, I wasn't talking about keeping full Medica 2 uptime, but that's aside.

    I mean that casting GCD heals is far more straightforward than maintaining DoT uptimes are with multiple DoTs with different durations and cast times/applications.

    Pressing Medica four times is, in no way, harder than making sure to keep checking the boss for your DoT falloffs and reapplying them. FFXIV, WoW, whatever game it is, I have way easier time keeping my party alive by picking applicable heals than I do keeping DoTs up. It may be partly how people's brains work, where some people are amazing on DoT timings, but others who aren't? DoT upkeep is ridiculously harder. I have no trouble seeing when party bars start dropping and picking between an AOE or single target heal or from my oGCD heals to address the problem. But I have to watch my DoT like a hawk (to the point I miss health bars going critical or mechanics) to never have my DoT fall off at any time during a fight. I think it's because health bars are always there and in the same spot, so they aren't something I have to "search" for, they also don't disappear when they need to be addressed (imagine if the way you could tell the Tank needed heals/was below 50% health was his name just vanished from your party bar and all the other party members slid up instantly so you don't even notice the name/healthbar vanishing, you just have to see out of the corner of your eye the bottom party member move up a touch in your peripheral vision), and it's far worse for multi-target situations.

    There are probably some add-ons that make it easier to track - I remember in WoW an add-on called something-Auras (Weak Auras, maybe?) where you could have it give you an alert when your DoT dropped or was within so many seconds of dropping, and that made it super easy to keep up with. "RUN AWAY, little girl! Run away..." or whatnot. But the native FFXIV client has nothing of the sort as far as I'm aware of.

    Conversely, I can see a big light-blue bar with a chunk missing, and in super heavy combat, I can see it up and to my right, a place my eyes frequent from 20 years now of playing MMOs as a healer. It's second nature to glance at the party bars every few seconds or after a big mechanic or before specific mechanics (like tankbusters), and I've been playing FFXIV healers long enough, I know what my abilities do and where all my GCDs and oGCDs are on my bars by feel. If I need Divine Benison, I know where it is without having to take a second thought. Cure 2 is just a target (easy with controller using the D-Pad) and button push away. And when it's needed, it's obvious, unlike the DoT which just slips away into the night with no fanfare or notice.

    .

    And yes, I feel DPS complexity will be more problematic. I lived through HW. The reason Cleric was removed was because it was causing massive fights in the community - from both sides - where you had both people complaining about Healers not using it AND people complaining that Healers DID use it (if people died due to someone being in Cleric, which happened frequently enough to generate the ire). The high end players weren't like "Oh, this is a 4 player dungeon, who cares if the Healer isn't using Cleric at all?", they would actively harass and kick people. And likewise, a high end or midcore player messing up their Cleric timing causing wipes generated a lot of toxicity as well.

    SE didn't remove Cleric for fun. They did it because it was actually causing a major schism in the community.

    It's like the fabled Cure 1 spammer now (almost no one does that, but there ARE a lot of people that don't maintain ABC uptime or sit around doing nothing if there's not needed healing, etc); those generate considerable hate. While it'd be nice to live in a world where "Oh, the Healer let all their DoTs fall off or maybe doesn't have this new DPS ability on their bar/doesn't want to use it - that's cool" is the standard way people behave, that's not the world that we live in. Even in content where it literally doesn't matter.

    Wanna test that? Go into a Savage raid as a healer, don't tell anyone you are planning to do this, but don't use any DPS abilities. Watch and see if anyone comments on it. Or go in as SCH and only use Ruin 2 and no other damage ability. I was in a 24 man the other day where someone wanted to kick someone because they were doing something weird, and saw someone complaining about a NIN only using Throwing Knife. People absolutely do notice those things. Right now, things are generally benign because there's really not much difference, but I'm not sure that would hold up if we had Cleric 2.0.

    So yes, I absolutely believe the more dps complexity ends up more problematic, because we had that happen before in HW, and it got really toxic, which is why it was removed in the first place. It's yet another case of "this is why we can't have nice things". Though it DOES depend on what said complexity is.

    Maybe everyone has suddenly mellowed and is totally chill about it now, but after the 4.3 launch insanity...I kind of have my "Press X to doubt" on that.

    Quote Originally Posted by ASkellington View Post
    ...
    Let's flip that on you:

    The Devs have said they want Healers to have super simple DPS rotations, which is why they got rid of Cleric and gutted Healer DPS abilities. So the devs themselves refuse to add more DPS complexity. It's the very reason we don't have complex dps rotations RIGHT NOW on Healers.

    So what's your proposed fix to the downtime?

    Remember, you can't say "more dps complexity", because the devs themselves refuse it.
    (0)
    Last edited by Renathras; 03-21-2023 at 05:35 PM. Reason: EDIT for length

  2. #2
    Player
    ASkellington's Avatar
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    Dec 2019
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    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Renathras View Post
    Let's flip that on you:

    The Devs have said they want Healers to have super simple DPS rotations, which is why they got rid of Cleric and gutted Healer DPS abilities. So the devs themselves refuse to add more DPS complexity. It's the very reason we don't have complex dps rotations RIGHT NOW on Healers.

    So what's your proposed fix to the downtime?

    Remember, you can't say "more dps complexity", because the devs themselves refuse it.
    1. Then give us buffs and debuffs to manage. That isn't a cop out of Feint and Addle. They don't add a single thing to healers other than shutting up other players who think they know our job, but can't even do theirs (actually use said abilities).
    2. Man up and give actual MP management. All oGCDs should have a cost.
    3. Screw off with this 60s, 120s BS. My strong oGCDs should not properly line up with tank busters or raid wides.

    All of which they refused to do over the course of 2 expansions by the way. Now answer your question.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Well, I wasn't talking about keeping full Medica 2 uptime, but that's aside.
    Medica II has a duration of 15 seconds, 4 casts is full uptime. This is basic healer stuff man =(

    You're completely glossing over the fact that the price of failing to maintain your dots is somewhere between negligible and non existent. IT DOESN'T MATTER. And seriously, what on earth does going into a Savage raid and doing literally nothing for the majority of your GCDs have to do with casual Timmy struggling to maintain his dots?

    Are you honestly sitting there with a straight face trying to compare 3 dots to ARR/HW Cleric Stance? Again, flubbing Cleric Stance was a pretty common cause for a wipe at all levels of play, even in dungeons. Failing to maintain 3 dots isn't going to cause a wipe in any casual relevant content. If a player is in Savage or higher where DPS really starts to matter, I'd argue that they should be capable of maintaining dots.

    These contrived points really aren't helping. So no, I won't test it by going into a Savage raider and standing there doing nothing for 70%+ of my GCDs. That has nothing to do with this discussion so stop trying to pretend that it does. You're just making yourself look bad.

    Failing to keep up with healing that's significant enough to warrant the sort of healing you're suggesting is going to be an actual calamity when casual Timmy struggles to keep up. Is it easier to roll Medica II? Sure why not. Will casual duty finder players still manage to fail at it? Absolutely. It's routine to see players in 24 man with a sub 40% uptime on their GCD.

    Again, in case A, failure doesn't really matter even if someone did start getting toxic over it, a quick report takes care of that. In case B, failure potentially means wipes. There is no glossing over this point.

    Quote Originally Posted by Renathras View Post
    Let's flip that on you:

    The Devs have said they want Healers to have super simple DPS rotations, which is why they got rid of Cleric and gutted Healer DPS abilities. So the devs themselves refuse to add more DPS complexity. It's the very reason we don't have complex dps rotations RIGHT NOW on Healers.
    There isn't one that's truly sensible.

    One change has the potential to greatly increase the rate of full party wipes at all levels of content.

    One change isn't going to change much of anything given how little damage actually matters below Savage.

    Of course the 3rd and 'correct' option is to simply do nothing and ignore the problem.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    ASkellington's Avatar
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    Dec 2019
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    986
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    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sebazy View Post
    Of course the 3rd and 'correct' option is to simply do nothing and ignore the problem.
    Well the devs are doing that already so...

    Honestly I wasn't going to call out cleric stance but, wasn't the problem of cleric stance being the switching? If the stance was removed and the dps remained... wouldn't that have ALSO fixed the problem? Because if what I read about cleric stance was correct, when you switched it locked you out of switching back for a duration?

    They... quite literally could have made it like current tank stance and still kept all the dps actions yeah?
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ASkellington View Post
    Well the devs are doing that already so...

    Honestly I wasn't going to call out cleric stance but, wasn't the problem of cleric stance being the switching? If the stance was removed and the dps remained... wouldn't that have ALSO fixed the problem? Because if what I read about cleric stance was correct, when you switched it locked you out of switching back for a duration?

    They... quite literally could have made it like current tank stance and still kept all the dps actions yeah?
    Pretty much that, accidentally hitting cleric or worse, double tapping cleric stance so that you dropped it and then immediately activated it again locked you out of your GCD healing for 5 seconds and I'm 99% sure you couldn't click it off. Bene, Lustrate and fairy heals ignored it but it was still pretty damn nerve-racking for less confident healers.

    I have it in my head that it originally had no cooldown lockout at all, perhaps pre release in beta? But I'm fairly sure that was changed very early on. I suspect it's an ability that could be implemented in a much neater manner now but eh. Personally I don't think it's worth the inevitable fallout from the large number of players that hated it back then and wouldn't be willing to give a less clunky implementation a chance.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    ASkellington's Avatar
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    Dec 2019
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    986
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    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sebazy View Post
    Pretty much that, accidentally hitting cleric or worse, double tapping cleric stance so that you dropped it and then immediately activated it again locked you out of your GCD healing for 5 seconds and I'm 99% sure you couldn't click it off. Bene, Lustrate and fairy heals ignored it but it was still pretty damn nerve-racking for less confident healers.

    I have it in my head that it originally had no cooldown lockout at all, perhaps pre release in beta? But I'm fairly sure that was changed very early on. I suspect it's an ability that could be implemented in a much neater manner now but eh. Personally I don't think it's worth the inevitable fallout from the large number of players that hated it back then and wouldn't be willing to give a less clunky implementation a chance.
    Typical SE taking a BSM tool to a GSM job. One fix I could have seen (other than removing the stance all together, adjusting healing potencies as needed) would have been that when you exited out of Cleric stance it could have had a lasting buff placed upon you so that your healing wouldn't immediately suffered. Say... 15s? Longer than the lockout period but would make it less brutal having that buffer.

    Oh well. Its moot. I don't want cleric stance back. I WOULD like a stance dancing class *eyes AST*. Doesn't need to be healer either. It sounds fun if a pita to make.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Icecylee's Avatar
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    Mar 2011
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    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renathras View Post
    SE didn't remove Cleric for fun. They did it because it was actually causing a major schism in the community.
    I feel like it is important to note that using or not using Cleric's stance could *easily* quadruple the amount of damage you were doing. It also came with the draw back of making inexperienced (be it in general, or just with any given encounter specifically) feel *very* unsafe because it also completely neutered your ability to fill up HP bars (which also used to drop faster more frequently!) while having a timer before you could turn it back off. And there is absolutely no way in hell any amount of added dps buttons are going to increase your maximum potential dps that much. So the toxicity potential is VASTLY lower than that memory/comparison would make it out to be.
    (3)

  8. #8
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,400
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Cleric swapped your INT and MND stats, and also iirc had 'increases damage dealt by X%', something low like 10% maybe. So the main issues with it were that A: it removes your MND when you use it, making your heals really weak, and B: it locked you in with a 5s CD. But who says it has to be exactly the same as before? Why do we need it to also swap INT and MND, now that our damage spells scale from MND? If it were just a toggle of 'increases damage by 5%, decreases healing by 5%', the 'punishment' for being in the wrong stance is that your Medica goes from 400 potency to 380. Damn. We can also adjust the 'lockout' period to something more fitting of the modern era like, idk, the 1 second recast of 'most of the DPS's gauge spenders', like how you can back-to-back Hellfrogs or Bloodstalks or god forbid, weave Bloodletter-Empyreal-Bloodletter for whatever reason.

    Quote Originally Posted by Renathras View Post
    Let's flip that on you:
    That was as weak as 'I know you are but what am I'.

    As for what we should get if they're not gonna give us damage, start putting esuna-able debuffs to cleanse, start having adds to CC with repose, start having boss buffs to Dispel with a new role action, start having less reliance on the melee taking their finger out of their backside and pressing Feint (or casters with addle) and make healers more in control of mitigation, start having more mini-burn phases where the incoming damage is constant but lower (Barb EX, any enrage from final fights in most previous tiers EG Tumults), start making moves to remove the stupid pure/barrier split that means that 'mitigation > everything' because it doesnt matter if you heal 500 or 50000000, you cannot save a party from a raidwide that deals 130% of their HP without mit, start having actual MP management so that Piety vs not is an actual gearing choice instead of 'idiot insurance' as it is right now...

    and all of that starts with: start having overall HPS requirements be higher throughout the whole game including story. Because if you want to have 'more healing' as the change that will 'make healer more interesting', you'll have to make sure people are used to it from earlier on. If you do it just out of the blue, you get the Abyssos whiplash reaction of 'wait what this hits so hard I cant keep up fk this I'm going back to maining DRG'. But that'd mean making it more likely casual players cause wipes because 'its harder now' and we cant have that

    Again, if SE's trying to do things, Abyssos can be considered a 'test run'. It didn't seem to go well. If SE wants to try plowing ahead with it, fine by me, the extra HPS didn't stop me. If they want to try a different tack, that's fine too, maybe they'll find one that works. If they want to just throw their hands up and say 'well we tried boys pack it up' and go back to Asphodelos because 'thats where people complained a little bit less' then that will be very disappointing for many players.

    Quote Originally Posted by ASkellington View Post
    Oh well. Its moot. I don't want cleric stance back. I WOULD like a stance dancing class *eyes AST*. Doesn't need to be healer either. It sounds fun if a pita to make.
    I'd nominate AST too, for obvious reasons, but if not, then SCH (call them Tactics) or WHM (cycle elements or seasons akin to BRD songs) could work too
    (12)

  9. #9
    Player
    TheDustyOne's Avatar
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    Nov 2021
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    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I'd nominate AST too, for obvious reasons, but if not, then SCH (call them Tactics) or WHM (cycle elements or seasons akin to BRD songs) could work too
    I'd nominate Scholar personally, although AST certainly has the history for it to work. The main reason I'd pick Scholar though is that it actually was a stance-changing job in FFXI, where it would pick between light and dark grimoires to change what spells it had access to, not to mention Eos and Selene having different abilities was also a sort of stance system we had access to in the past.

    We could change Summon Eos and Summon Selene to White Grimoire and Black Grimoire respectively, where White Grimoire gives us our shields and access to Eos' healing abilities, while Black Grimoire could give us the DoTs back and Selene's utility.

    I don't think Square would want to go through with that kind of idea though, it'd have similar problems to old Cleric where you could lock yourself out of White Grimoire for however long the cooldown would be and end up stuck with weaker heals for that period. It wouldn't be as bad though since we'd still have Aetherflow heals and Physick would still scale properly unlike old Cleric INT/MND shenanigans.
    (0)
    Last edited by TheDustyOne; 03-22-2023 at 07:03 PM.