Well, I wasn't talking about keeping full Medica 2 uptime, but that's aside.
I mean that casting GCD heals is far more straightforward than maintaining DoT uptimes are with multiple DoTs with different durations and cast times/applications.
Pressing Medica four times is, in no way, harder than making sure to keep checking the boss for your DoT falloffs and reapplying them. FFXIV, WoW, whatever game it is, I have way easier time keeping my party alive by picking applicable heals than I do keeping DoTs up. It may be partly how people's brains work, where some people are amazing on DoT timings, but others who aren't? DoT upkeep is ridiculously harder. I have no trouble seeing when party bars start dropping and picking between an AOE or single target heal or from my oGCD heals to address the problem. But I have to watch my DoT like a hawk (to the point I miss health bars going critical or mechanics) to never have my DoT fall off at any time during a fight. I think it's because health bars are always there and in the same spot, so they aren't something I have to "search" for, they also don't disappear when they need to be addressed (imagine if the way you could tell the Tank needed heals/was below 50% health was his name just vanished from your party bar and all the other party members slid up instantly so you don't even notice the name/healthbar vanishing, you just have to see out of the corner of your eye the bottom party member move up a touch in your peripheral vision), and it's far worse for multi-target situations.
There are probably some add-ons that make it easier to track - I remember in WoW an add-on called something-Auras (Weak Auras, maybe?) where you could have it give you an alert when your DoT dropped or was within so many seconds of dropping, and that made it super easy to keep up with. "RUN AWAY, little girl! Run away..." or whatnot. But the native FFXIV client has nothing of the sort as far as I'm aware of.
Conversely, I can see a big light-blue bar with a chunk missing, and in super heavy combat, I can see it up and to my right, a place my eyes frequent from 20 years now of playing MMOs as a healer. It's second nature to glance at the party bars every few seconds or after a big mechanic or before specific mechanics (like tankbusters), and I've been playing FFXIV healers long enough, I know what my abilities do and where all my GCDs and oGCDs are on my bars by feel. If I need Divine Benison, I know where it is without having to take a second thought. Cure 2 is just a target (easy with controller using the D-Pad) and button push away. And when it's needed, it's obvious, unlike the DoT which just slips away into the night with no fanfare or notice.
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And yes, I feel DPS complexity will be more problematic. I lived through HW. The reason Cleric was removed was because it was causing massive fights in the community - from both sides - where you had both people complaining about Healers not using it AND people complaining that Healers DID use it (if people died due to someone being in Cleric, which happened frequently enough to generate the ire). The high end players weren't like "Oh, this is a 4 player dungeon, who cares if the Healer isn't using Cleric at all?", they would actively harass and kick people. And likewise, a high end or midcore player messing up their Cleric timing causing wipes generated a lot of toxicity as well.
SE didn't remove Cleric for fun. They did it because it was actually causing a major schism in the community.
It's like the fabled Cure 1 spammer now (almost no one does that, but there ARE a lot of people that don't maintain ABC uptime or sit around doing nothing if there's not needed healing, etc); those generate considerable hate. While it'd be nice to live in a world where "Oh, the Healer let all their DoTs fall off or maybe doesn't have this new DPS ability on their bar/doesn't want to use it - that's cool" is the standard way people behave, that's not the world that we live in. Even in content where it literally doesn't matter.
Wanna test that? Go into a Savage raid as a healer, don't tell anyone you are planning to do this, but don't use any DPS abilities. Watch and see if anyone comments on it. Or go in as SCH and only use Ruin 2 and no other damage ability. I was in a 24 man the other day where someone wanted to kick someone because they were doing something weird, and saw someone complaining about a NIN only using Throwing Knife. People absolutely do notice those things. Right now, things are generally benign because there's really not much difference, but I'm not sure that would hold up if we had Cleric 2.0.
So yes, I absolutely believe the more dps complexity ends up more problematic, because we had that happen before in HW, and it got really toxic, which is why it was removed in the first place. It's yet another case of "this is why we can't have nice things". Though it DOES depend on what said complexity is.
Maybe everyone has suddenly mellowed and is totally chill about it now, but after the 4.3 launch insanity...I kind of have my "Press X to doubt" on that.
Let's flip that on you:
The Devs have said they want Healers to have super simple DPS rotations, which is why they got rid of Cleric and gutted Healer DPS abilities. So the devs themselves refuse to add more DPS complexity. It's the very reason we don't have complex dps rotations RIGHT NOW on Healers.
So what's your proposed fix to the downtime?
Remember, you can't say "more dps complexity", because the devs themselves refuse it.



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