Cleric swapped your INT and MND stats, and also iirc had 'increases damage dealt by X%', something low like 10% maybe. So the main issues with it were that A: it removes your MND when you use it, making your heals really weak, and B: it locked you in with a 5s CD. But who says it has to be exactly the same as before? Why do we need it to also swap INT and MND, now that our damage spells scale from MND? If it were just a toggle of 'increases damage by 5%, decreases healing by 5%', the 'punishment' for being in the wrong stance is that your Medica goes from 400 potency to 380. Damn. We can also adjust the 'lockout' period to something more fitting of the modern era like, idk, the 1 second recast of 'most of the DPS's gauge spenders', like how you can back-to-back Hellfrogs or Bloodstalks or god forbid, weave Bloodletter-Empyreal-Bloodletter for whatever reason.
That was as weak as 'I know you are but what am I'.
As for what we should get if they're not gonna give us damage, start putting esuna-able debuffs to cleanse, start having adds to CC with repose, start having boss buffs to Dispel with a new role action, start having less reliance on the melee taking their finger out of their backside and pressing Feint (or casters with addle) and make healers more in control of mitigation, start having more mini-burn phases where the incoming damage is constant but lower (Barb EX, any enrage from final fights in most previous tiers EG Tumults), start making moves to remove the stupid pure/barrier split that means that 'mitigation > everything' because it doesnt matter if you heal 500 or 50000000, you cannot save a party from a raidwide that deals 130% of their HP without mit, start having actual MP management so that Piety vs not is an actual gearing choice instead of 'idiot insurance' as it is right now...
and all of that starts with: start having overall HPS requirements be higher throughout the whole game including story. Because if you want to have 'more healing' as the change that will 'make healer more interesting', you'll have to make sure people are used to it from earlier on. If you do it just out of the blue, you get the Abyssos whiplash reaction of 'wait what this hits so hard I cant keep up fk this I'm going back to maining DRG'. But that'd mean making it more likely casual players cause wipes because 'its harder now' and we cant have that
Again, if SE's trying to do things, Abyssos can be considered a 'test run'. It didn't seem to go well. If SE wants to try plowing ahead with it, fine by me, the extra HPS didn't stop me. If they want to try a different tack, that's fine too, maybe they'll find one that works. If they want to just throw their hands up and say 'well we tried boys pack it up' and go back to Asphodelos because 'thats where people complained a little bit less' then that will be very disappointing for many players.
I'd nominate AST too, for obvious reasons, but if not, then SCH (call them Tactics) or WHM (cycle elements or seasons akin to BRD songs) could work too



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