I know you would have - not to put too find a point on it, but the question would then better reflect the outcome you want to see.
I'm honestly treating 3 and 4 as one question, as that's how most of the respondents are treating it.
And, as noted, many of the respondents ARE saying what they want - some are saying just 1, 2, or 3 more abilities, some are saying Tank rotation, some are saying DPS rotation, some are saying only a situational ability, some are saying a few more buttons but NOT a rotation (though I think people are often defining "rotation" as "combo", since technically a DoT + Spam has a "rotation" in the sense you have to press them in a cycle... but I think the obvious way to take that is people are thinking combos or similar ability strings, build-up-spender systems like RDM, etc), some are saying they want no changes, or no changes to specific Jobs (WHM and SGE are often mentioned as Jobs that people want left alone - I know you don't like that, but...), and a couple even asked for fewer DPS buttons and for less focus on damage dealing overall.
The answers seem to be splitting into roughly 4/6 camps (6 overall though realistically 4 in a more general sense) of "less", "same", "one or a couple more (situational)", "one or a couple more (rotational)", "Tank rotation", and "DPS Job rotation". Each of these has at least some responses in favor of it. The lower two can PROBABLY be grouped together, and the third and fourth are ARGUABLY the same thing, just how people are asking for them (both seem to be asking for 1-3 more DoTs, just to some individuals that's a rotation and to others it isn't), and then the Tank group is asking for a small rotation, and the final group is asking for a full on DPS rotation.
And too a point, these also seem to be based on people's preferred Job. For example, WHM players seem to largely want WHM to remain unchanged or only have very minor changes while SCH players seem to want a pretty hearty rework.
...kinda like my "4 Healers" proposal.
It'd be interesting to imagine a world where WHM remains the same (maybe has Aero 3/Banish for AOE packs), SCH has several more DoTs with different timers and some interacting abilities like Fester and Bane and Shadow Flare, AST has a simple Tank 1-2-3 and occasional -4 combo, and SGE has a SMN/RDM type rotation and heals with Kardia. That would simultaneously address all the disparate needs of the community. BUT...
After today maybe I'll have some time to finish tabulating what's there (yesterday I did a preliminary run through the main page one then worked out my guidelines and wrote them down for how I'm classifying each answer so that I can have full transparency on that), then actually run the numbers and see what they end up being at that time. Also about 3 days seems a good amount of run time to let new responses trickle off and get a good measure of everyone who has answered.
...and I really want to do that FIRST before making any statements, because I want to see what those percentages are. There are also other considerations, as there are people who want more buffing (and non-damage related buffing - Expedient was mentioned a few times, and a lot of people want Healers to be the ones who own party mitigation) that also have to be factored in, which are important parts of the conversation as well.




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