
Originally Posted by
Atelier-Bagur
I would like to hear some peoples examples of good storytelling in rpgs.
FFX all around, Operation Mihen in particular. Spoilers for the operation:
We were told that SIN can only be stopped by the high summoning, yet here we are. A lot of people carring out a differnt plan and using all they have. Even unlikely forces (Seymour, Kinoc) support their effort. Cue the action music. The battle starts. We get a boss. We fight a tiny bit of SIN. Just something it shed. SIN doesnt really fight back. Then it directs the big laser back. Silence. Bright lights. We wake up surrounded by bodies. The operation failed. We now know the high summoning is the only way. Auron tells us to hurry up. The pilgramidge is still long.
The "twist" in Persona 5. For a little context, without spoiling it: You can guess it early on and after a few hours there is a big reveal for it if you catch it. Even so, the actual twist later on is actually built on top of that. Ok all of that was vague, so here in full spoiler mode:
We know that we will have a traitor in our ranks. We are told that and since most of the game is actually us remembering what happened in the last few months..
So... who could the traitor be? It's obviously Akechi. The guy who kinda hated us and wanted to stop us. The guy who only joined us under a threat of exposing us. The early reveal? He claims to have gotten his powers recently (he says so in November). Back in May he inserted himself into a conversation. He refered to something Morgana said. Morgana can only be understood by people with our power. So he had this power at least since May. So why did he lie? Because he is obviously the "mysterious black figure". The real kicker? It's not about him being the bad guy. It's HOW the good guys stop him: by combining a lot of what they know about the supernatural powers and how they work and tricking him (too long and convoluted for me to even try to explain). THAT is a story