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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Melorie View Post
    I also feel like the filler from ARR has a ton of interesting storytelling, although it does suffer from the quest design. The whole politics drama is actually fairly interesting, but they erase most of the consequences of everything as always. Which is also a point that gets me with FFXIV lore: a lot of things happen, all those giant things... and there's little consequence for any of them. I'm not even saying "hahaaaa kill characters!" but any feeling of despair, fear or any kind of dreadness are... cheap, simply put. It is really hard to actually feel threatened in the story, especially a story with so many baits to the point that you can see them coming miles away. I'm not even against the trope "friendship wins everything!", but at this point it is, well, tiring.
    It's this precedent that's giving me very strong doubts that the "great change" supposedly coming to the world as part of the lead-in for 7.x is going to actually amount to much in practice.

    The tower business resolving with a whimper felt particularly disappointing after spending months of seeing the things ominously looming over places I frequented.
    (15)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KageTokage View Post
    It's this precedent that's giving me very strong doubts that the "great change" supposedly coming to the world as part of the lead-in for 7.x is going to actually amount to much in practice.

    The tower business resolving with a whimper felt particularly disappointing after spending months of seeing the things ominously looming over places I frequented.
    Towers being wrapped up in a single dungeon without so much as a cursory set of scenes with people rejoicing was a big letdown. I mean, at the end of 5.5, didn't Nanamo say that the Eorzean Alliance would marshall forces to contend with the Lunar Primals and anything having to do with the towers?

    Something along the lines of, "We're a strong independent Eorzea, we don't need no WoL!" (Actually it was more along the lines of, "We can't rely on you for every nation's defense."

    But like so many other potentially interesting, LARGE plot threads, they were flayed out by EW as nothingburger with a side of unsalted, cold fries.
    (12)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,216
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vyrerus View Post
    Towers being wrapped up in a single dungeon without so much as a cursory set of scenes with people rejoicing was a big letdown. I mean, at the end of 5.5, didn't Nanamo say that the Eorzean Alliance would marshall forces to contend with the Lunar Primals and anything having to do with the towers?

    Something along the lines of, "We're a strong independent Eorzea, we don't need no WoL!" (Actually it was more along the lines of, "We can't rely on you for every nation's defense."

    But like so many other potentially interesting, LARGE plot threads, they were flayed out by EW as nothingburger with a side of unsalted, cold fries.
    The towers took 3 dungeons (Paglth'an, Zot, Babel) and were the major story for half of one zone (Thavnair) and all of another (Garlemald). They're also the reason we actually go to Garlemald, and the reason why we're able to get there in relative safety without a Cartenau or Ghimlyt Dark-scale extreme pitched battle. I wouldn't say it resolved with a whimper since it took us hours of gameplay to finish it. After the we defeated Anima and by extension, the towers, Zenos and Fandaniel fired a laser at the frickin' moon, which was kind of a bigger deal at the time since we had to get ready to fight the hijacked God of Darkness trying to bust out of prison.

    The towers were written in as a ways to a means to get the plot moving as an excuse to get us to Thavnair and Garlemald, but they still did take up the first 1/4 of the expansion.

    All that being said, it would've been nice if there were a cutscene of Eorzean troops fighting for their lives against lunar primals, only for the towers to disappear and they all watch as a beam shoots out and hits the moon. That would've allowed a better transition from one plot to the next and established the greater threat being seen by the whole realm.
    (3)

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MikkoAkure View Post
    The towers took 3 dungeons
    Pagl'than was tower introduction, not the literal introduction mind you, but the first, "We're going to do something about this." Which turned into a, "Nevermind, it's inconceivable to stop even a single tower at this time." Thus setting the towers up to be an insurmountable, big deal.
    Which we didn't actually go into a tower or do anything directly with a tower in that dungeon. We went there to kill Lunar Bahamut (And that is Lunar Ifrit's tower). The cutscenes with Arenvald and Fordola going into and scouting the tower was what did stuff with towers relating to that dungeon.

    Cut to Endwalker. Tower of Zot is a dungeon by itself, but it turns out that all ya gotta do is blow up the creamy center. Which the WoL could have done by themselves, albeit with casualties. We solved a tower. Ok. Why did I forget this dungeon? I didn't really, but its biggest actual contribution to the plot is confirming Nadhana's Warding Scales work, as well as cluing in the Scions on to a possible way to take out the rest of the towers. Though the actual reason we gamble on Garlemald is limited resources and the logic of cutting the head off the snake by killing Fandaniel and Zenos, rather than knowing that the towers will all go bye-bye for sure if we do that.

    But what of every other tower? Taken out when we take out Anima in Tower of Babil. Right then, in that very second, all of the towers dissipated and were wrapped up. Never was there to be a tower conditions or related fights in Dravanian Forelands, Yanxia, The Lochs, South Shroud, or anywhere else. The first world spanning threat cast to the wayside by the result of one dungeon. Heck, one dungeon boss. Even though all of Anima's tempered in every land were given the order to destroy the world. We only ever hear about the result in the immediate area of Garlemald, and everywhere else doesn't even to seem to have had issues with losing all of those kidnapped to serve as fuel for the towers (because they surely fell and were not caught by Deus Ex Catboi Sage Deluxe Ultra Levitation spell.

    More like Convenient Walker.
    (17)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore