Quote Originally Posted by Vyrerus View Post
Towers being wrapped up in a single dungeon without so much as a cursory set of scenes with people rejoicing was a big letdown. I mean, at the end of 5.5, didn't Nanamo say that the Eorzean Alliance would marshall forces to contend with the Lunar Primals and anything having to do with the towers?

Something along the lines of, "We're a strong independent Eorzea, we don't need no WoL!" (Actually it was more along the lines of, "We can't rely on you for every nation's defense."

But like so many other potentially interesting, LARGE plot threads, they were flayed out by EW as nothingburger with a side of unsalted, cold fries.
The towers took 3 dungeons (Paglth'an, Zot, Babel) and were the major story for half of one zone (Thavnair) and all of another (Garlemald). They're also the reason we actually go to Garlemald, and the reason why we're able to get there in relative safety without a Cartenau or Ghimlyt Dark-scale extreme pitched battle. I wouldn't say it resolved with a whimper since it took us hours of gameplay to finish it. After the we defeated Anima and by extension, the towers, Zenos and Fandaniel fired a laser at the frickin' moon, which was kind of a bigger deal at the time since we had to get ready to fight the hijacked God of Darkness trying to bust out of prison.

The towers were written in as a ways to a means to get the plot moving as an excuse to get us to Thavnair and Garlemald, but they still did take up the first 1/4 of the expansion.

All that being said, it would've been nice if there were a cutscene of Eorzean troops fighting for their lives against lunar primals, only for the towers to disappear and they all watch as a beam shoots out and hits the moon. That would've allowed a better transition from one plot to the next and established the greater threat being seen by the whole realm.