The problem I see from the suggestions that we take the Bard out of the Archer and make an Archer-specific class is that you're just making 2 uninteresting classes.

As much as I've always thought the concept of Barcher was confused, a bow-themed class that is just based in archery has nothing else to do except "bow harder", which the bard class already does in addition to its core song mechanic. What would a class that only revolves around the bow add to make up for losing a chunk of its mechanics that would be fun to do or be thematically/mechanically/visually interesting?

At least they gave Machinist the tools from FFVI so you're doing more than "shoot gun, but different this time".


As of now, Ninja is the only job that doesn't share its gear with anyone so if they feel that they need to, I'd like a Scouting job and for the devs to spend more of their time balancing out what we have now, fixing the problems, and making things more interesting and that's harder if they add more jobs every time.

Though I don't know what else could be a dex-based melee that doesn't use knives.