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  1. #31
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    The producer mentioned visiting Vana'diel.

    Boom.....tons of new jobs, content, SE gets to finally kill XI and a FFXI remake in one swoop.

    FF is known to reuse and recycle........That would be the ultimate Final Fantasy reused asset cheese. I aint complaining.....
    (1)

  2. #32
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,031
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MonsutaMan View Post
    The producer mentioned visiting Vana'diel.

    Boom.....tons of new jobs, content, SE gets to finally kill XI and a FFXI remake in one swoop.

    FF is known to reuse and recycle........That would be the ultimate Final Fantasy reused asset cheese. I aint complaining.....
    The problem is that FFXI and FFXIV are not just two different games, but two different genres of games with different mechanics and systems. I'd love an FFXI remake myself but if it's in FFXIV then I don't expect it to be the same as the original in any way. Eureka is the closest thing to FFXI in FFXIV and in reality, it's not really close in any terms. Just NMs and xp loss upon death.
    (3)

  3. #33
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,199
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    The problem I see from the suggestions that we take the Bard out of the Archer and make an Archer-specific class is that you're just making 2 uninteresting classes.

    As much as I've always thought the concept of Barcher was confused, a bow-themed class that is just based in archery has nothing else to do except "bow harder", which the bard class already does in addition to its core song mechanic. What would a class that only revolves around the bow add to make up for losing a chunk of its mechanics that would be fun to do or be thematically/mechanically/visually interesting?

    At least they gave Machinist the tools from FFVI so you're doing more than "shoot gun, but different this time".


    As of now, Ninja is the only job that doesn't share its gear with anyone so if they feel that they need to, I'd like a Scouting job and for the devs to spend more of their time balancing out what we have now, fixing the problems, and making things more interesting and that's harder if they add more jobs every time.

    Though I don't know what else could be a dex-based melee that doesn't use knives.
    (2)

  4. #34
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by MikkoAkure View Post
    The problem I see from the suggestions that we take the Bard out of the Archer and make an Archer-specific class is that you're just making 2 uninteresting classes.
    I disagree that is an actual issue, since it can apply to literally any class really.
    ‘What does Warrior do over Marauder do but axe more angrily’
    ‘What else can White Mages do except conjure harder’
    ‘What else can Thaumaturge do but cast harder’ (that’s literally the only distinction between Thaumaturge and Black Mage from a gameplay perspective there are no other additions)
    Etc lol.

    A ‘Hunter/Archer’ style job would have plenty of options to draw from in and out of ff lore. Animal companions like FFV, a more d&d style ‘nature warden’ style, traps and snares which again is a more ‘archetypal’ Hunter thing.

    I think it’s pretty unfair to just throw away Bard as a ‘uninteresting class’. To you and Yoshi-P, sure. But there are clearly of people who enjoy support oriented classes, and the whole ‘musical Mage’ style it has is more than enough to base an identity around. I mean, it worked in FFXI and nobody complained there that all it did was sing lol. By this logic no job should ever exist unless it’s a hybrid of two pre-existing ones.

    I’m not saying this as if it’s a thing that will ever actually happen though. Fact is it’s flat out too much work for them to handle separating the two into different classes, so we’re stuck with what we have whether we like it or not lol
    (1)

  5. #35
    Player
    garlictoast's Avatar
    Join Date
    Jul 2022
    Posts
    1
    Character
    Mykiel Longshaft
    World
    Malboro
    Main Class
    Ninja Lv 53
    Painter / artist - paintbrush or pencil and eraser, attacks either drain color from target or covers in crazy vibrant hues. Decent summons that is either a marble golem or a pencil sketched version of targeted mob, cant zone. Bonus points if character looks smug and self important, but nobody else clearly sees what they are expressing.
    (3)

  6. #36
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,273
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    crazy suggestion: a dps with a sword, an old scool one.

    combo it with magic on the left hand or whatever but this always felt like a void to be filled for me

    two one-handed axes

    another hard casting mage with like 'normal' casttimes xD

    physical weapons in combination with magic always feels intruiging to me... old scool magic, not ninja xD
    (0)

  7. #37
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,153
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I want to see them to actually remove some of the current jobs from FFXIV, and it even makes good sense...

    For trade in... more diversity to the remaining jobs than what we got now more time invested in developing some of these old jobs... pretty much any job has a copy job or basically is the same, but a few that is actually unique.
    (0)

  8. #38
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Something from the MMO, Dofus.

    Treasure Hunter

    Enutrofs are treasure hunters who are completely smitten with gil, and who can run like chocobos at the sight of a vault of treasure. They're experts at slowing their enemies down; they can also bore them to tears - just before beating them over the head with a shovel when the time comes!
    (1)

  9. #39
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,199
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Connor View Post
    snip.
    What worked in FFXI won’t necessarily also work in FFXIV. The gameplay is completely different.

    The other thing that makes me think you might not be played FFXI is that everyone played a hybrid job. You had a subjob that gave you (as long as you had it leveled) all of the abilities of another job at half your main job’s level, minus the 2hr abilities. Back when I played, most Rangers would sub Thief, which gave much more impactful abilities than Ranger had on its own. Though I’m sure much has changed since 2008.

    My whole point is that Archer/Ranger/Hunter type classes don’t typically get much in the way of varied abilities like other jobs do. It’s just “more powerful arrow”, “more accurate arrow”, or “more arrows”. At least Black Mage has spells of different elements and stance-changes. Some games throw in a pet, which judging from what happened to SMN, SCH, and MCH pets, won’t happen ever again unless for a limited job.


    Bard was treasured in FFXI because it gave a lot of buffs, but it was rarer since it didn’t have much going for it except “put song on melees”, “run to mages and put song on them”, and “put song on everyone when we’re kneeling in between fights”. That type of gameplay won’t work at all in FFXIV where everything is faster paced and everyone is more mobile.

    Even back then I don’t remember many people flocking to play it though everyone wanted one in their group. I ceased to really see Bards anymore at lower level content when Corsair came out and did much of the same thing except the mechanic was more fun for the mindless grind and it could also shoot guns.


    Like I said before, I found Barcher confusing when it first came out, but I can see why they did it. In the gameplay they were going for, neither really stands out on its own.
    (4)

  10. #40
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Merchant, uses scales. Use the power of wealth and commerce to buff your allies, and to attack and debuff your enemies.
    Only playable by lalafell. Skills cost gil instead of MP. Relic weapon only attainable through online cash shop purchase.
    (5)

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