Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 68

Hybrid View

  1. #1
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    I just want mystic knight, a melee caster that does damage through elemental spells they cast on their weapons. Could have cast bars for big fast combos or some massive explosive single attacks, I don't know, it could be amazing though. In FFV they use regular swords but could be a dual wield class too, as long as the core idea is maintained.
    (3)

  2. #2
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    I want an actual ranger/hunter/sniper job. Take bow from bard and let it use a harp weapon. Gosh this is one of the biggest annoyances I have with the job variety right now. Bowless bard could even be moved to scouting armor.

    Other than that, I want stuff that this game likely can't handle, or the devs supposedly can't think of creative ways to implement.

    Beastmaster (pet job)
    DoT job (not summoner, I LIKE the design of new summoner, it just needs to be fleshed out to actually feel like a max level job at max level)
    A healer that actually heals by DPSing (kardia does not count, kardia is literally just a focused fairy)

    From there, I just want less homegenizing. I want healers to actually feel different from each other. I don't want to feel like a WHM with carpal tunnel when I play AST, I don't want to feel like a less clunky but weaker SCH when I play SGE.
    (3)

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    705
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    It'd be pretty sweet if we got a melee caster to shake things up. A class that uses Runeblades preferably.

    We'd basically be able to pool from a few or several different elements depending on how it's designed.
    (1)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Real Bard as a healer or support based caster dps with harps as main weapon, keep the DoT focus but let a Ranger job have the archery proc system. Maybe in my dreams lol

    As a real one though I want to see Geomancer. It’s been teased in Astrologian sidequests, but then they pull the lame-ass ‘oh it’s just Astrologian with a different name lol not a REAL job’. Seems pretty disrespectful to people who enjoyed previous FF iterations of the class lol. ‘Remember this cool job that used to exist? Here’s why you can literally never have it!’…wow, thanks Yoshi lol. Instead we’ll get a gamut of ffxiv-exclusive-edgy-dark-void jobs like Reaper for the rest of the game’s lifespan since he’s ‘not adding any more classic ff jobs to XIV’. Which leaves the option as making a weird ‘ffxiv style’ iteration of Geomancer that takes the name and nothing else lol. Perhaps merge it with another class it never should’ve been merged with. Cannoneer Geomancer? Mystic Knight Geomancer? Bleh

    I want Geomancer to use bells as a weapon and some kind of terrain based effects. Let me put down some bubbles that buff allies, debuff enemies, hurt them, w/e. Different bubbles could correspond to different terrain effects for damage output. Also I want to hit the enemy over the head with a bell lol
    (2)
    Last edited by Connor; 03-18-2023 at 11:43 PM.

  5. #5
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Connor View Post
    Real Bard as a healer or support based caster dps with harps as main weapon, keep the DoT focus but let a Ranger job have the archery proc system. Maybe in my dreams lol

    As a real one though I want to see Geomancer. It’s been teased in Astrologian sidequests, but then they pull the lame-ass ‘oh it’s just Astrologian with a different name lol not a REAL job’. Seems pretty disrespectful to people who enjoyed previous FF iterations of the class lol. ‘Remember this cool job that used to exist? Here’s why you can literally never have it!’…wow, thanks Yoshi lol. Instead we’ll get a gamut of ffxiv-exclusive-edgy-dark-void jobs like Reaper for the rest of the game’s lifespan since he’s ‘not adding any more classic ff jobs to XIV’. Which leaves the option as making a weird ‘ffxiv style’ iteration of Geomancer that takes the name and nothing else lol. Perhaps merge it with another class it never should’ve been merged with. Cannoneer Geomancer? Mystic Knight Geomancer? Bleh

    I want Geomancer to use bells as a weapon and some kind of terrain based effects. Let me put down some bubbles that buff allies, debuff enemies, hurt them, w/e. Different bubbles could correspond to different terrain effects for damage output. Also I want to hit the enemy over the head with a bell lol
    We could get Geomancer in another form. Shamanism. It’s basically the same thing. I wouldn’t be surprised if it’s Shaman in name. I’m hoping they just add Geomancer. It’s been highly requested for years now. Just give it to us already Yoshi.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by SweetPete View Post
    We could get Geomancer in another form. Shamanism. It’s basically the same thing. I wouldn’t be surprised if it’s Shaman in name. I’m hoping they just add Geomancer. It’s been highly requested for years now. Just give it to us already Yoshi.
    That’s a really good point actually and one I hadn’t thought of. They could also pull on the whole ‘Druid’ aspect of being in communion with nature etc, maybe tie it in with Conjurer since that is/was their thing lol.
    (0)

  7. #7
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Honestly at this point something different than what we have. I know it's vague, but every job is so homogenized we need something to shake up the monotony of it all. I guarantee you we will get a job that has to maintain a buff or bufs and fill a bar or bars. We need something different desperately.
    (8)

  8. #8
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Ardeth View Post
    Honestly at this point something different than what we have. I know it's vague, but every job is so homogenized we need something to shake up the monotony of it all. I guarantee you we will get a job that has to maintain a buff or bufs and fill a bar or bars. We need something different desperately.
    I'm so excited for 7.0 where we get two jobs that build and spends a resource, has a gauge or two for those resources, and bursts within party buffs along side every other job. Maybe even one 30 second DoT if SE is feeling really adventurous!
    (11)

  9. #9
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,411
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nizzi View Post
    I'm so excited for 7.0 where we get two jobs that build and spends a resource, has a gauge or two for those resources, and bursts within party buffs along side every other job. Maybe even one 30 second DoT if SE is feeling really adventurous!
    TWO jobs? you really set youre hopes high
    (0)

  10. #10
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Actually, the talk of shamans got me thinking, D&D shamans are more spirit based than elemental based like WoW shamans, which is more akin to Guild Wars ritualists, which is one of my favorite classes of an online game I've ever come across (mesmer too, but I know mesmer would NOT have a life in 14 because Square is very anti-anything that goes against 2 min burst window).

    I know this game can't handle pets very well, but I wonder how well it'd be able to handle something like a ritualist. The ritualist summons stationary spirits that have an affect on an area. Some of them attack or heal a target over and over, others cause a passive effect while they're active, others cause an effect when they die/expire. The AI doesn't have to worry about moving and casting.

    The rub would be would the ritualist job be a healer or dps or """support""" (like bard and dancer), because in Guild Wars it can do either very well.

    https://wiki.guildwars.com/wiki/Ritualist
    https://wiki.guildwars.com/wiki/List...tualist_skills

    In a way, this could be an answer for both the necromancer and pet jobs that various people want.
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast