I've said this before, I'll say it again...every healer needs something like the Cards to use to make downtime less boring. You know, SOMETHING to manage.
I've said this before, I'll say it again...every healer needs something like the Cards to use to make downtime less boring. You know, SOMETHING to manage.




It's also been brought up that even in its prime, AST is miserable in solo content as its cards very poorly translate to a single fighter--one who suffers the lowest DPS output of any combat job. If this game is going to try and better support single target play, it should make sure every job feels fun and interesting when playing alone or with trusts.
Which definitely constitutes adding a bit more to their DPS, I admit. They should probably look at SB and PvP for ideas on how to make DPS feel better. Deployment Tactics becoming the Bane for SCH (if targeting an enemy) would be really good.It's also been brought up that even in its prime, AST is miserable in solo content as its cards very poorly translate to a single fighter--one who suffers the lowest DPS output of any combat job. If this game is going to try and better support single target play, it should make sure every job feels fun and interesting when playing alone or with trusts.
Something something "who even plays a healer in solo content?" or "just switch to a dps for the MSQ" because apparently if you play a healer to have fun being a healing class, you're doing it wrong - now go back to the kitc- ...err, ex/savage/ultimate queues :^)It's also been brought up that even in its prime, AST is miserable in solo content as its cards very poorly translate to a single fighter--one who suffers the lowest DPS output of any combat job. If this game is going to try and better support single target play, it should make sure every job feels fun and interesting when playing alone or with trusts.
Last edited by Allegor; 03-15-2023 at 12:48 AM.
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