I underestimated the damage at first as well because I was used to snoozing away for 40s after a raidwide, knowing perfectly well that nothing can happen except people running into the death wall. It's not even high, it's just constant, unpredictable and more dynamic in general. It shows that FFXIV has babied us for so long, the mere thought of healing as a healer becomes almost foreign.
Although it was quite easy to get back into dealing with that kind of damage. And refreshing.
And once I'm back into being better at it in general, I have a more elaborate downtime kit to look forward to. The option is there, I just don't choose it for now.
A lot of the mechanics there would work beautifully over here as well.
The filler spell reducing dot duration by one tick for extra potency on hit.
A skill having the chance to instantly reset the cooldown of another skill on a short-ish cooldown.
A skill stacking a debuff that makes another skill into a dps gain after a certain amount of stacks.
All of these mechanics gradually take more effect the better you become at a fight, healing and downtime gameplay.
A beginner healer would probably simply try to keep their dot up that has a more forgiving duration, use their cooldown on cooldown and the other skill occasionally since they don't accumulate stacks as often.
An experienced healer will refresh their dot far more often, will have somewhat frequent cooldown resets and thus use the cooldown more often as well as the accumulating stacks faster that turns another skill into a dps gain. Even if all of it combined would only result in a relatively small dps gain, veterans would at least have something to look forward to. Something that doesn't reward them with less the better they become but rather with more - but a different kind of more. Instead of watching HP bars like a hawk you'll gradually shift to paying more attention to cooldown resets, procs, dot durations and stacks as an experienced healer since the party is safe enough to do so. And it doesn't even take a "complex full dps rotation" to implement it. It's still just a handful of buttons at the end of the day.



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