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Thread: Yoshi-P lied

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  1. #1
    Player Velvet_Lunarfang's Avatar
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    Mar 2020
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    Morgan Blackhart
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    Maduin
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    Reaper Lv 90
    Quote Originally Posted by Jojoya View Post
    Main plot to what? Post 6.0 is intended to be a short story, complete in itself. YoshiP has told us that the main story arcs going forward will be varying in length depending on the story they want to tell but non will be as long as the Hydaelyn/Zodiark arc was.

    The prologue to the new main story in 7.0 won't occur until 6.55, when YoshiP has told us there will be some major unexpected event occurring that sets us up for 7.0.

    At best we have hints from the 6.0 cutscene in UT about things we will see at some point in the future.

    The ruins beneath the waters of the Bounty - done

    The treasure islands beyond the frozen waters of Blindfrost in northern Othard - pending

    The golden cities of the New World - pending

    The sacred sites of the forgotten people of the south seas isles (lalafell lore!) - pending

    Meracydia - pending

    True identities of the Twelve - in progress

    Other civilizations on the reflections: one is in progress but it's heavily implied we'll get to see others as well

    The current post 6.0 story is about 2 different things: the search for and rescue of Azdaja and Y'shtola's quest to find a way to travel freely within the reflections. My guess is that 6.5 is going to wrap up the first (which might very well lead us to Meracydia) and 6.55 is going to be completion of the second - with unexpected results (and the ability to see the remaining reflections).
    What people really want is harder 24 man raids. These new raids get blown through so quickly. Gear progression is a joke why does it take me a third of the year to finally fully gear my class then a new patch comes and wipes it out. Gear progression needs more horizontal progression the weekly tome cap is ridiculous savage gear is abysmal to fully obtain if your lucky to get good rolls. Rewards from the new content have been very lackluster. Island Sanctuary is a complete waste of resources and never should of been implemented with it's mind numbingly gather. If I want to gather I will go gather outside of the IS. The devs predict what they think the majority will like when actually its the opposite. The people who are defending them only see the small picture while people who are pointing out what is wrong see the big picture of it all. At the current rate it's going there is NO WAY FFXIV will last 10 years that in itself was a lie Yoshida told himself. If you want this game to last 10 years you really need to put out content that will last for a long time not a week and then get boring
    (12)

  2. #2
    Player
    Avoidy's Avatar
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    Quote Originally Posted by Atelier-Bagur View Post
    its also because this whole arc has ended anyway. We're back to ARR levels of build up so of course to a lot of people the story will be boring. You cant have rising action against rising action all the time, thats not how good storytelling works.
    That's potentially part of it on the story-side of things at least (though I disagree that post ew has been ARR levels of build up; I'll elaborate on that later). But when I talked about lackluster content I was thinking of how the new alliance raid just burns down before the bosses can even do anything. Or how variant dungeons were like baby difficulty on the normal mode and then savage/savage+ on the ramped up difficulties with no in between even though we were told it would be ex tier, and then the rewards for completing said savage mode were super lackluster. Or how island sanctuary turned out to be a node clicking timegated experience with some glams held hostage at the end to encourage people to bother with it, and even the devs themselves warned that it would be lackluster and told us not to get our hopes up for it. Or the massive gaps of time (4 months) between each content burst, leading to a story that's obviously not meant to have the same weight as the one that just finished or the one that's going to start in 7.0, a dungeon that's literally "pull 2, stop, pull 2, boss" on loop, and maybe a trial. Or the relic "grind" that's been the same "gib tomes" step repeated twice now. And it's the same amount too, because of course it is. No thought behind it, no special request, literally just hand him tomes, twice in a row, for a reskinned token. Hell, the deep dungeon is the first thing in a hot minute where it looks like players can really sink their teeth into it. Personally, I'm not seeing the hype behind randomized floors of occasionally dangerous trash mobs, but I won't discount it for personal reasons. The only things I've felt were quality in the postgame have been Aglaia, Barbariccia EX, and Hildibrand. The variant dungeon was actually quite enjoyable, but simply lacked staying power. This could have been remedied by tying it directly to the relic somehow (like how they made certain bozja fates give specific coins, etc) but eh. I don't do savage, but literally everyone I know who did this tier bitched and moaned about it every tuesday and now most of them don't play anymore while the ones who do have stopped caring about their weeklies in that regard. I don't want to talk about something I know nothing about, so I'll just let that speak for itself.

    In any case, that's what I initially meant. The actual gameplay content we've received has just been lazily done or it's extremely shallow on the end that I've experienced. It's obvious and just common knowledge that their best devs are clearly busy with something else (ff16), so I hope the thing they're busy with (ff16) is worth it since they're putting post-EW's quality on the backburner to get it done.

    (going to talk about the story a little bit, so possible spoilers if anyone reading this is new)
    Also one last thing -- the post EW story being extremely dull is actually not the nothingburger people think it is. Each chapter of a story should inspire faith in the writers' ability to tell a compelling narrative. Failure to do this might make people stop reading future installments. Now don't get me wrong, when the devs implied that the next chapter might have smaller stakes than what we saw with endwalker, I was excited. When the writers showed the scions going their separate ways and implied that the next chapter wouldn't be about them, I was thrilled. But what did we get? The void expansion. With another potentially world ending threat. And the scions return once more to, uhh, deal with it or something. You claimed that people might be less wowed by the story because it's back to ARR levels of buildup. I wish we had ARR levels of build up. But this isn't build up at all. We're right back in the trenches again, with another world ending conflict only this time it's revolving around characters we barely know and don't quite give a damn about. If this were building to something good, I'd give credit where it's due, but the whole thing feels like a final fantasy 4 filler arc that'll resolve by 7.0. The way the scions were like "guess this is it, goodbye" and then returned immediately in 6.1 or whatever had big "straight to vhs sequel" vibes. You have no idea how much I would have loved an actual reset followed by buildup into what was supposed to be 7.0. If I'm wrong and they route this into 7.0, I will happily admit that I was wrong. But right now I'm not seeing it. I wish the writers would just create an organic and likeable character and not one that's just shoved down my throat like Zero was. I wish they had the courage to truly leave the scions behind for longer than a single patch. I wish characters could die and actually stay dead like they did in heavensward. Genuinely wish the writing team had the balls to make the audience feel something. Would love to be proven wrong in 6.4, genuinely.
    (11)
    Last edited by Avoidy; 03-13-2023 at 06:48 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  3. #3
    Player
    Sheriyana's Avatar
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    Quote Originally Posted by Avoidy View Post
    ...
    Hello! This doesn't have anything to do with anything but I just wanted to say that you're my favorite poster here and I love you. Always on point with your posts.

    Apologies for the random and odd interruption everyone, carry on with the topic.
    (5)

  4. #4
    Player
    Avoidy's Avatar
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    Chadhadai Oronir
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    Quote Originally Posted by Sheriyana View Post
    Hello! This doesn't have anything to do with anything but I just wanted to say that you're my favorite poster here and I love you. Always on point with your posts.

    Apologies for the random and odd interruption everyone, carry on with the topic.
    hey, thanks!
    (8)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  5. #5
    Player
    Striker44's Avatar
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    Elmind Exilus
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    Quote Originally Posted by Avoidy View Post
    snip
    Comments like this generally confuse me. You're surprised by a dungeon that is "literally"...well...the same exact design that has been used in every dungeon for several expansions now? I haven't seen the new bosses in Euphrosyne burned down at all yet. They're still going through their entire movesets, most of which have unique mechanics not previously seen in AR's. Yes, we'll eventually outgear it so badly that some parts will get skipped, but again, that happens every patch. Oh yes, and of course, let's just largely disregard the key facet of the latest patch (new Deep Dungeon).

    The rest of your commentary is nothing but pure opinion trying to masquerade as if it's facts. Personally, I found the Variant dungeons very enjoyable, and I haven't even gotten around to Criterion yet (or IS for that matter). There's very little I would call lazily done or "shallow" in the new content. Only exception would possibly be using just tomestones for the next relic step, but again - personally I don't mind since I also play several other games, with Destiny 2 being my main right now since a new xpac just came out, so a simpler step where I can do basically anything I enjoy and still progress the relic is fine with me for this time around.
    (2)

  6. #6
    Player
    Rolder50's Avatar
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    Alarasong Elaha
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    Quote Originally Posted by Selsix View Post
    -Crystalline Conflict was a cool attempt to revive PvP, but their refusal to add a casual mode or ranked mode where you can queue with friends has already resulted in this being dead too.
    With the way this game handles netcode and input delays, there is zero chance that PvP will ever take off to any meaningful degree. Just a waste of resources.
    (4)

  7. #7
    Player
    Yukara's Avatar
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    Yuka Maru
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    While the number of content has decreased, the quality has increased far beyond what ARR could ever hope for while giving all players something, the first of which is Ultimate, because you dont actually need to play Ultimate to engage in it. Not everyone is skilled enough to play WoW raids but everyone still loves seeing what craziness the Devs can do when unhinged. PvP has more people trying the mode than ever before with rewards for playing while giving competitive players something to reach for. MSQ dungeons have increased in quality so much that the bosses themselves feel like Normal Trials. Criterion Dungeons are amazing midcore content to build upon. BLU while niche is still enjoyed by many and is always fun to see how many new OP spells we can learn from bosses. The problem was never the content, but how they build upon it. Thats why Eureka, while I disliked it, felt great to many. Becuase it was built upon and made more fun as they learned more about the mode. Thats why BLU feel amazing now compared to it lv 50 version. If they make the content more engaging and keep building on it, we are golden.
    (0)

  8. #8
    Player
    Rolder50's Avatar
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    Alarasong Elaha
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    Quote Originally Posted by Yukara View Post
    While the number of content has decreased, the quality has increased far beyond what ARR could ever hope for while giving all players something, the first of which is Ultimate, because you dont actually need to play Ultimate to engage in it. Not everyone is skilled enough to play WoW raids but everyone still loves seeing what craziness the Devs can do when unhinged. PvP has more people trying the mode than ever before with rewards for playing while giving competitive players something to reach for. MSQ dungeons have increased in quality so much that the bosses themselves feel like Normal Trials. Criterion Dungeons are amazing midcore content to build upon. BLU while niche is still enjoyed by many and is always fun to see how many new OP spells we can learn from bosses. The problem was never the content, but how they build upon it. Thats why Eureka, while I disliked it, felt great to many. Becuase it was built upon and made more fun as they learned more about the mode. Thats why BLU feel amazing now compared to it lv 50 version. If they make the content more engaging and keep building on it, we are golden.
    There's so many huh takes in this...

    PvP had more people trying it but it's missing critical features that will let it sustain. Like queuing with friends. Not to mention the netcode issue I mentioned above.

    The MSQ dungeons are more boring then ever. Comparing them to trials is a laugh. Two pulls, door, two pulls, boss with two mechanics at best that you can often just stand in with no consequences.

    The last BLU update was 5.4 and it can't do current expansion anything.

    Criteron dugeons have no replayablitiy at all.

    With all that plus some other things like the joke relic weapons, I fail to see how quality has increased.

    Edit: Regarding the Dungeon point, I found this post after writing that lays it out in simple terms: https://www.reddit.com/r/ffxivdiscus...sb_shb_and_ew/ In short: EW has the most forced single pulls and the most walls of any expansion.
    (20)
    Last edited by Rolder50; 03-12-2023 at 02:19 PM.

  9. #9
    Player
    CaptainLagbeard's Avatar
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    Rhaya Jakkya
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    Odin
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    The plot for 6.x seems to be generally about dealing with the four archfiends and Golbez, I'm pretty sure when we finally go beat Golbez on the moon in the 13th, he will exposition dump some revelation that will launch the Prologue to 7.0.
    (0)

  10. #10
    Player
    Denji's Avatar
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    Daddy Milkers
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    Marauder Lv 86
    man just give me an unranked mode in pvp so i can hang with buddies sometimes or allow us to queue together for frontline in parties larger than 4 and then just split us afterward if you're worried about it (which would be cool anyway because then you could actually, y'know, fight your buddies without it being staged in the duel arena.)

    crystaline conflict could've been cool but no, their obsession with keeping things fair blinded them to the idea that they could just have ranked or unranked.

    the tomestone grind for some relic stuff is also just... boring and incredibly, incredibly easy. i did the new manderville quest so fast it was just like... is that it?
    (9)

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