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Thread: Yoshi-P lied

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  1. #1
    Player
    CStrife912's Avatar
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    Jul 2015
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    Alexia Kusanagi
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    Odin
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    Bard Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    Just to change some of what was said Yoshida is only the producer of 16.. so if you want to go by a general definition as per google...Producers find a publisher for the game, control the money and negotiate the contracts with people coming on board to help with development (suppliers). In larger companies, they hand over the day-to-day management of the game to a project manager. In smaller companies, they do the project management themselves. He has a director that he hand picked and a team he is confident in to get the job done. He still has to be way more hands on with FF14 personally unless proven otherwise.
    (6)

  2. #2
    Player Velvet_Lunarfang's Avatar
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    Mar 2020
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    Limsa
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    Morgan Blackhart
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    Maduin
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    Reaper Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    Well hmmm they never should of pulled Yoshida to make a single player FF game like the past 2 that failed. This is why I say SE deserves to fail since they can never get their priorities straight.
    (2)

  3. #3
    Player
    Elucesta's Avatar
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    Jan 2022
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    Gridania
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    Miko Fukumoto
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    Gilgamesh
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    White Mage Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    One of the most insightful responses, it was a joy to read and I definitely agree!
    (1)

  4. #4
    Player
    Tulvi's Avatar
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    Tulviel Norolim
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    Balmung
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    Quote Originally Posted by Selsix View Post
    Whether you enjoy this step or not I'm sure you can agree on that.
    I personally absolutely love the new relic design, so a hard disagree. Who enjoys grind, they have Eureka and Bozja.
    I’m quite surprised with all the backlash on these forums against EW. I haven’t seen an MMO with this frequent content updates and variety of things to do, while it does not feel overwhelming or would make old content obsolete.
    Whether it’s Crystaline, Island Sanctuaries, Criterion Dungeons, Savage, Extremes, Ultimates, Unreals, new housing items, new jumping puzzle in GS, doubled glam dresser slots or a fair housing lottery, everything works as a perfect mix for me.

    The only thing I’d change is the Deep Dungeon. I personally dislike any trace of Allagan aesthetic, so after just clearing 30 floors, I’m not coming back to that. Luckily, there’s still plenty of other things to do as this MMO (thanks god) doesn’t revolve around endgame content as toxic WoW does.
    (4)
    Pay your surgeon very well to break the spell of ageing.

  5. #5
    Player
    Rolder50's Avatar
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    Jan 2018
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    Alarasong Elaha
    World
    Siren
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    White Mage Lv 91
    Quote Originally Posted by Tulvi View Post
    I personally absolutely love the new relic design, so a hard disagree. Who enjoys grind, they have Eureka and Bozja.
    I’m quite surprised with all the backlash on these forums against EW. I haven’t seen an MMO with this frequent content updates and variety of things to do, while it does not feel overwhelming or would make old content obsolete.
    Whether it’s Crystaline, Island Sanctuaries, Criterion Dungeons, Savage, Extremes, Ultimates, Unreals, new housing items, new jumping puzzle in GS, doubled glam dresser slots or a fair housing lottery, everything works as a perfect mix for me.

    The only thing I’d change is the Deep Dungeon. I personally dislike any trace of Allagan aesthetic, so after just clearing 30 floors, I’m not coming back to that. Luckily, there’s still plenty of other things to do as this MMO (thanks god) doesn’t revolve around endgame content as toxic WoW does.
    As others have pointed out, most of the things they have added have no staying power. You do them once or twice then never look at them again. Crystalline feels bad to try and rank up in because of the games netcode and lag. Island Sanctuaries you visit for 5 minutes a week to manage your spreadsheet. Criterion dungeons have no reason to do them more then once. Housing items with a crud housing system where most people can't get a house in the first place. I think you get the point.
    (9)

  6. #6
    Player
    Tulvi's Avatar
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    Tulviel Norolim
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    Balmung
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    Quote Originally Posted by Rolder50 View Post
    As others have pointed out, most of the things they have added have no staying power. You do them once or twice then never look at them again. Crystalline feels bad to try and rank up in because of the games netcode and lag. Island Sanctuaries you visit for 5 minutes a week to manage your spreadsheet. Criterion dungeons have no reason to do them more then once. Housing items with a crud housing system where most people can't get a house in the first place. I think you get the point.
    Yes, I get the point, but it does not apply to me. I appreciate Island Sanctuaries for what they are - a place to chill.
    Housing lottery is also a welcomed feature for me, as it’s fair and we don’t have to outclick RMT bots anymore.
    Also not sure about what should feel bad about trying to rank up in Crystaline. I usually spam it for two days towards the end of current season and easily rank up to max or at least the gear reward step.

    It sucks if for many people EW feels like it’s lacking content, but somehow it’s not my case. I would truly change maybe only 5% of EW content, the rest absolutely clicks with my gaming style. Whenever I feel like hardcore raiding, I can do it and not fall behind on casual content. Also works vice versa - if I feel like spamming Good Saucer for two weeks, I don’t have to be afraid I’m missing out on some supposed “endgame” content.
    (2)
    Pay your surgeon very well to break the spell of ageing.

  7. #7
    Player
    Elucesta's Avatar
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    Miko Fukumoto
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    Gilgamesh
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    White Mage Lv 90
    Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.
    (10)

  8. #8
    Player
    VentVanitas's Avatar
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    Feb 2020
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    Seiko Hanamura
    World
    Kujata
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    Black Mage Lv 100
    Quote Originally Posted by Elucesta View Post
    Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.
    I kind of agree, when combat has become as safe and boring as it has now the faults of content like dungeons and ally raids only become more apparent, because it is quite literally missing the other half of it that makes it engaging: combat and job design.
    (8)

  9. #9
    Player
    Arkfrost's Avatar
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    Luma Arkfrost
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    Phoenix
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    Dragoon Lv 90
    I can also sign, that the amount of lasting content is getting less and less with each patch, and I've been saying this not since the release of Endwalker, but the release of Shadowbringers.

    I also agree that Yoshi-P is being a massive hypocrite, saying that we should just take a break, while at the same time taking players' houses hostage, forcing them to sub if they don't want to lose a major piece of endgame content, which could be fixed by simply implementing instanced housing.

    All those people with their ridiculous, passive-aggressive "Touch some grass" or "Go for a walk" arguments can also stick those where the sun doesn't shine.
    Maybe you don't own a house, maybe you do and it's not that important to you, but the vast majority of house owning players value their house a LOT and don't want to lose it just because they unsubbed.

    And lastly: some people don't WANT to unsub. They WANT to play the game and are starving for long lasting content.
    Playing other games might not be an alternative, because some people simply don't like other games aside from FFXIV.

    I for example want to play an MMO. Nothing else. I want to play in a large world, with other people.
    I've tried Ragnarök Online, Silkroad Online, Aion, Tera, Fiesta, Runescape, Guild Wars 2, World of Warcraft, and all of them sucked in comparison to FFXIV Stormblood, and I've played all those MMOs at least for 6 months.
    (17)

  10. #10
    Player
    IkaraGreydancer's Avatar
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    Ikara Graydancer
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    Midgardsormr
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    Dancer Lv 80
    Quote Originally Posted by Velvet_Lunarfang View Post
    Well hmmm they never should of pulled Yoshida to make a single player FF game like the past 2 that failed. This is why I say SE deserves to fail since they can never get their priorities straight.
    You speak like SE doesnt/can't put out good single player games. Also what last 2 FF games failed? 7 Remake? That's a bold lie lol Crisis Core Remake? Also a lie. Both very successful games.
    I don't ever say a company deserves to fail because there's thousands of innocent people that would effect. People will still be complaining when Yoshi P returns full time anyways.

    Also to address something I always see no one is forced to do anything in xiv. You know how housing works. You have the CHOICE to stay subbed for your home. I don't get to say "oh Neflix is forcing me to to keep my subscription if I want to keep access to my shows/movies". I don't get to say they're holding my account hostage. Just like Netflix I don't really own anything in xiv. Once those services go down that stuff goes *poof*. So people need to stop acting like you have to go against your will to keep a house. You know the rules, you always have the freedom of choice, point blank period.
    (3)
    Last edited by IkaraGreydancer; 03-13-2023 at 03:30 AM.

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