Hot take: If we didnt have housing we'd be on our death bed this year
Hot take: If we didnt have housing we'd be on our death bed this year
Death Is Only The Beginning....
- no dangerous open world, no reason to explore since you can just fly everywhere now
- no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring
- no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics
- No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills
or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles
- no reason to go back to zones once you go their the first time for the storyline
- FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.
FFXI is a lot of fun, can't go back to FFXIV now
even then current FFXI isnt all that great anymore from what people say. Unless you meant playing on a private server- no dangerous open world, no reason to explore since you can just fly everywhere now
- no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring
- no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics
- No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills
or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles
- no reason to go back to zones once you go their the first time for the storyline
- FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.
FFXI is a lot of fun, can't go back to FFXIV now
The game feels dead when ppl dont interact with each others...
Most speak only to their close circle of friends.. and most FCs use Discord to talk in..
People in this game is quite "closed" and not rly keen on meeting new people,
so even with a lot of players around..it feels like a solo game.
simple, when there's hardly anyone around in the main hubs, that's when a MMO is dead, FF14 is a logn way from that despite it's problems.
Played ffxi for many years and agree with all of this and more but....unfortunately when u bring any of these points up the usual white knight response is " this isnt ffxi" "go play ffxi then"- no dangerous open world, no reason to explore since you can just fly everywhere now
- no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring
- no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics
- No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills
or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles
- no reason to go back to zones once you go their the first time for the storyline
- FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.
FFXI is a lot of fun, can't go back to FFXIV now
Death Is Only The Beginning....
FFXIV lacks content that actually make people engage and talk with each other (most of the structured content involves merely 8 static players). The baldesion arsenal was a very convoluted attempt to this.
nah, LFD has nothing to do with that, Dragonflights world feels more alive than WoW has ever felt in a very long time despite LFD. The reality is FF14 feels dead in the openworld cause the open world is nothing but backdrop for the story and then abandoned when the story moves on. Theres no reason to ever go out there. No treasures to be found, no hidden questlines. Just a big empty nothingUsually a flight of stairs does it in but a 2-3 story fall will do the trick no matter how big the MMO.
Also, LFD killed the overworld which killed the liveliness in MMO, imo. The worst part is the convenience of the system will ensure no one will ever want it removed which means that the problem it caused will never truly go away. ;A;
I may be completely wrong but from what I understand it looks like there’s never anyone playing the game because 99% of the population are either afk in Limsa, hiding in housing somewhere, or crafting in a corner lol. So it constantly looks like there’s barely anyone playing lol.
I do agree that FFXIV’s content design is a major problem though, particularly in regards to how dps is the only thing that matters. They’ve taken out or minimised all the ‘RPG’ elements of the game but still expect to ship it as an rpg lol. Substats may as well not exist, no player agency in ability usage, buffs and debuffs barely exist, status ailments are mostly non-existent, jobs have very little distinctions between each others, they all have the same gameplay style. No distinctions within roles (i.e all tanks/healer/dps play the same and have equivalent abilities), I could go on lol.
I don’t think FFXIV is like, ‘dying’, but I do think the longer they keep deleting anything that even remotely resembles player agency, the more people are going to become dissatisfied. Give us support jobs, give us selfish dps jobs, choice in which abilities to use, jobs that play differently from each other, make status ailments mean something. Bring more to fights than just ‘dodge orange puddle’ and ‘deal maximum dps’
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