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  1. #11
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Hot take: If we didnt have housing we'd be on our death bed this year
    (2)
    Death Is Only The Beginning....

  2. #12
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    - no dangerous open world, no reason to explore since you can just fly everywhere now

    - no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring

    - no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics

    - No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills

    or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles

    - no reason to go back to zones once you go their the first time for the storyline

    - FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.



    FFXI is a lot of fun, can't go back to FFXIV now
    (15)

  3. #13
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jkap_Goat View Post
    - no dangerous open world, no reason to explore since you can just fly everywhere now

    - no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring

    - no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics

    - No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills

    or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles

    - no reason to go back to zones once you go their the first time for the storyline

    - FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.



    FFXI is a lot of fun, can't go back to FFXIV now
    even then current FFXI isnt all that great anymore from what people say. Unless you meant playing on a private server
    (2)

  4. #14
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    The game feels dead when ppl dont interact with each others...
    Most speak only to their close circle of friends.. and most FCs use Discord to talk in..
    People in this game is quite "closed" and not rly keen on meeting new people,
    so even with a lot of players around..it feels like a solo game.
    (6)

  5. #15
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    simple, when there's hardly anyone around in the main hubs, that's when a MMO is dead, FF14 is a logn way from that despite it's problems.
    (4)

  6. #16
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    - no dangerous open world, no reason to explore since you can just fly everywhere now

    - no deep combat system, really FFXIV is just 1,2,3 button spamming makes combat extremely boring

    - no support jobs, FFXI Geomancer, Corsair, are heavily support jobs but the other jobs like white mage has some support magics

    - No hybrid jobs like FFXI red mage who can enfeeble, apply DoTs, Heal, they have excellent enchanting magic skills

    or FFXI Dancer who can sub as a Healer using TP and Curing waltz or Tank using Fan Dance, niche situations depending on the battles

    - no reason to go back to zones once you go their the first time for the storyline

    - FFXIV fights are too script, bosses don't change actions, which makes it extremely boring, where as in FFXI, Bosses and Monsters don't follow a script so your always on your feet and paying attention to the monster's actions which makes the fights more engaging and fun.



    FFXI is a lot of fun, can't go back to FFXIV now
    Played ffxi for many years and agree with all of this and more but....unfortunately when u bring any of these points up the usual white knight response is " this isnt ffxi" "go play ffxi then"
    (7)
    Death Is Only The Beginning....

  7. #17
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by magitekLuna View Post
    ff14 got lots of players but at the same time it fell externally dead. why is that?
    what makes an mmo lively or dead to you?
    FFXIV lacks content that actually make people engage and talk with each other (most of the structured content involves merely 8 static players). The baldesion arsenal was a very convoluted attempt to this.
    (3)

  8. #18
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Raoabolic View Post
    Usually a flight of stairs does it in but a 2-3 story fall will do the trick no matter how big the MMO.

    Also, LFD killed the overworld which killed the liveliness in MMO, imo. The worst part is the convenience of the system will ensure no one will ever want it removed which means that the problem it caused will never truly go away. ;A;
    nah, LFD has nothing to do with that, Dragonflights world feels more alive than WoW has ever felt in a very long time despite LFD. The reality is FF14 feels dead in the openworld cause the open world is nothing but backdrop for the story and then abandoned when the story moves on. Theres no reason to ever go out there. No treasures to be found, no hidden questlines. Just a big empty nothing
    (14)

  9. #19
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Atelier-Bagur View Post
    even then current FFXI isnt all that great anymore from what people say. Unless you meant playing on a private server
    I don't know who says that, I play on Asura and there's alot of people, I don't play on the private servers, retail has too many QoL for me
    (1)

  10. #20
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I may be completely wrong but from what I understand it looks like there’s never anyone playing the game because 99% of the population are either afk in Limsa, hiding in housing somewhere, or crafting in a corner lol. So it constantly looks like there’s barely anyone playing lol.

    I do agree that FFXIV’s content design is a major problem though, particularly in regards to how dps is the only thing that matters. They’ve taken out or minimised all the ‘RPG’ elements of the game but still expect to ship it as an rpg lol. Substats may as well not exist, no player agency in ability usage, buffs and debuffs barely exist, status ailments are mostly non-existent, jobs have very little distinctions between each others, they all have the same gameplay style. No distinctions within roles (i.e all tanks/healer/dps play the same and have equivalent abilities), I could go on lol.

    I don’t think FFXIV is like, ‘dying’, but I do think the longer they keep deleting anything that even remotely resembles player agency, the more people are going to become dissatisfied. Give us support jobs, give us selfish dps jobs, choice in which abilities to use, jobs that play differently from each other, make status ailments mean something. Bring more to fights than just ‘dodge orange puddle’ and ‘deal maximum dps’
    (9)

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