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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm talking about every new relic grind. New jobs don't have old relics added, just that with new relic progression that gets adding, creating an initial challenge that gets easier the more weapons you complete helps address the fact that there are nearly double the amount of jobs now than what we had in ARR. Rather than making each weapon grind much shorter than ARR's grind to accommodate, having the first weapon be as long, but then each one after gets easier and easier to a point where the total amount of time is more similar.
    That’s what I’m saying, how many jobs in the game there are shouldn’t have any effect on new relic grinds because they aren’t designed to get every single one of them, EW should be no easier than ARR just because there is more jobs because you should still only be going for 1 or maybe 2 relics, this has nothing to do with retroactively adding new jobs to old relic grinds

    The idea to make the first relic hard and subsequent easier is decent but still leaves you in the situation where it makes the subsequent relics way too easy; the relics should take a long time to get, not just be useless trinkets you dump in the glamour drawer like your 6 full sets of aglaia gear
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    That’s what I’m saying, how many jobs in the game there are shouldn’t have any effect on new relic grinds because they aren’t designed to get every single one of them, EW should be no easier than ARR just because there is more jobs because you should still only be going for 1 or maybe 2 relics, this has nothing to do with retroactively adding new jobs to old relic grinds

    The idea to make the first relic hard and subsequent easier is decent but still leaves you in the situation where it makes the subsequent relics way too easy; the relics should take a long time to get, not just be useless trinkets you dump in the glamour drawer like your 6 full sets of aglaia gear
    Completionists are a subcategory of player, and there's no reason not to make the collection of additional relics gradually quicker for the players that want to collect them all to keep that task within a reasonable margin so long as the initial grind to collect your first still feels engaging and rewarding. What value is there in alienating a community of players for something that doesn't have an effect on the player who only gets 1?
    (1)

  3. #3
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    My perspective about these poetics are just a start, the final step of this relic could be something diferent. At some point is really diferent, wernot going to a fate or doing infinite quests like zeta. Even if they create something, it wont change mtuch cause everything will be like : Quest, fates, poetics (grind new coins). This game is all about those, and i agree...relics are for those who dont enjoy do savage or ultimate.

    Savage and ultimate are like dungeon + of wow, few "elites" players do the content, and casual gamers do other things. Besides, where are those so self entitled elites (whales) who could carry the mmo alone (so mutch money, so rich that they alone can pay all company incomes), wen blizz lost money cause loss the casual player base? Where are those who love chalenges, who dont bought FFO: Strangers in Paradase game (inspired in dark souls), a game that like it seens, dont have many players playing it?!
    (1)
    Last edited by Fellgon; 03-10-2023 at 03:51 AM.

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