Quote Originally Posted by Valmonte View Post
point is you where forced into uldah after level 20, with no incentive to leave. they could have stopped this from happening by simply allowing the Main Quest to continue from the respective city.
The problem is there have been many incentives to leave uldah. Back when leves were a big thing broken water leves were huge, but then after everyone started doing them SE basically nerfed the living hell out of the Uldah leves and made the gridania ones much easier to accomplish for maximum SP gain. Did they stop people from teleporting to uldah, just so they could teleport back to gridania a day later to do their leves?

Then again with both moogle and ifrit, the quest giver was in gridania for the biggest content of both 1.19 and 1.20. For 2 patches people would rather teleport back to uldah from gridania after completing each quest the final time for the night just so they could spend more anima the next day to get back to the content they wanted to do.

Whether or not the quest line brought people to uldah is irrelevant. Its in a prime position that is damn near right in the middle of both towns distance wise, and people would have set up camp there regardless because it is human nature. If they had released ishgard with the servers in their current conditions we would just be having the same exact issues there.

Unfortunately the only way for this to ever be fixed is for people to either A) Realize that they are hurting themselves by piling up on top of eachother or B) SE giving us incentives that we absolutely cannot afford to not have for spreading out. The likelyhood of either of those happening is so slim that we will all have to hold out for secret option C) hopefully 2.0 will fix the lag/marketwards/inn issues and overcrowding will no longer be a problem with the new game engine.