



i'm not saying people should leave uldah. i think it is perfectly fine the way it is honestly. i stay there because that's where i want to be and because the groups i run with all have their base there. i was just saying that people are complaining that people are there, but complained when there was a reason to be in other cities.Honestly, the problem with this is that going to another city means you are single-tasking. You resign yourself to just that task since the /sh for groups will still be in Uldah. A reasonable search function would help this a bit but, even in XI someone would invite you and then ask you to gather at either the camp or WG (more commonly WG) so the problem is still going be there.
http://crystalknights.guildwork.com/



I take trips to Ul'dah to buy stuff, but I prefer to spend my time in LL, and I see more and more ppl there.
Those broken Inns are actually quite helpful in getting people out of Ul'dah.
I like linking the wards - with a surcharge for buying outside your city (they could introduce leves which involve protecting trade routes to reduce the surcharge)
In addition, improvements to the Party search feature to add endgame content and multiple class tags would make it easy for people to spend their time in any city.
Last edited by Zantetsuken; 04-04-2012 at 02:59 AM.
linked wards in the style of the chocobo racing circuit, you can access all three city wards, but can only exit from the city you entered, no additional tax, no funky delivery, nothing beyond simple teleportation
improved search function to allow for auto-translated /seames and tags indicating the content you are seeking members/party for
maybe an intercity chat channel, but if the search function is upgraded well enough that won't be necessary
making it easier for people to spread out won't make them all vacate at once, but it'll allow them to gradually move away




Hi Req and All,The problem is there have been many incentives to leave uldah. Back when leves were a big thing broken water leves were huge, but then after everyone started doing them SE basically nerfed the living hell out of the Uldah leves and made the gridania ones much easier to accomplish for maximum SP gain. Did they stop people from teleporting to uldah, just so they could teleport back to gridania a day later to do their leves? ...
Whether or not the quest line brought people to uldah is irrelevant. Its in a prime position that is damn near right in the middle of both towns distance wise, and people would have set up camp there regardless because it is human nature. If they had released ishgard with the servers in their current conditions we would just be having the same exact issues there.
Some great points here.![]()
To be fair, Valmonte has a point in that Tanaka's team didn't help the cause when they *did* drive everyone following the Main Story to go to Ul'dah. And they did it quite early on (R20 Quest).
And even when Yoshida-san took over, the fact they put the Materia Goblin NPC (and his cohorts) outside Ul'dah (for one of the biggest Crafting changes / foundation for driving everyone's Equipment / Upgrading process) only made things worse.
I think by the time they changed Leves (like nerfing "Dunesfolk for Dinner" at Broken Water), it was already too late. Many players were already Rank 50, habits already formed, etc.
And as you bring up, a fundamental Design Flaw was making Ul'dah in the center of the world, inbetween both Limsa and Gridania.
If they made access to Limsa from Gridania just as close (so all 3 were equidistant), and the Main Story for each Nation continued *in* their Nations, that would've helped things a bit.
Now it's too late.
As you, Darkstar and many others bring up, now it's up to Yoshida-san and team to come up with real *incentives* to want to make people go to Limsa or Gridania more often.
I love the idea brought up here that besides Linking all the wards, they would list everything in the Home City first, then the Top 10 (or 20) in other Cities, but with a Surcharge. That would go a long way to make staying in the other cities more palatable.
The other key thing is like Darkstar mentioned: We originally had some incentives (like Guild Support / Master Support) for recipes, making people go visit their Guilds in various cities. But some people complained and it got removed. Heck, even buying the Treatises for Crafting / Gathering Training ("Bonecrafting" "Bow making" etc.) were all removed from the Guilds as well.
In the long run, I hope 2.0 with its complete World Redesign will help make all 3 Nations easy to access with each other, and also provides incentives to want to hang out there.
Just looking at them at face value, I enjoy the beauty and setting that they created in parts of Gridania and Limsa a lot.I love the Leatherworker Guild, and the bridge over the tranquil pond and running river / water.
![]()
I love the Harbor / Open Sea feel of Limsa and the ships and ports, and the elevated sections of the town overlooking it all.
At this point I think Yoshida-san and team know they're revamping the entire World / Maps, and have stopped trying to give incentives for going to other towns until 2.0 hits. I hold out hope we have incentives to want to go to all 3 Nations (and stay there from time-to-time).
All about Uldah
this game has been
but going other places?
That's a no-WIN
People won't listen
this is a proven fact
you're askin' for a miracle
your idea is plain WHACK
this game is pretty broken
we all know the truth
but the final pictures comin'
two-point-oh is da proof
They won't fix stuff
because we're six months out
so just deal with this garbage
ain't no need to pout.
Peace - we out!
/drops mic



YO OUT OF CONTROL DOOKIE!!!All about Uldah
this game has been
but going other places?
That's a no-WIN
People won't listen
this is a proven fact
you're askin' for a miracle
your idea is plain WHACK
this game is pretty broken
we all know the truth
but the final pictures comin'
two-point-oh is da proof
They won't fix stuff
because we're six months out
so just deal with this garbage
ain't no need to pout.
Peace - we out!
/drops mic
This is my new thing
replying in rhyme
even though it's trolling
it's passing the time.
Let's turn all the forums
into a freestyle brawl
make the threads bumpin
make da stereos fall
Far east flavor
from the JP
EU players
sippin' on dat english tea
Spanish on hyperion
Balmung for RP
NA players
smokin on dat endo <stereo scratch/radio edit>
let's all join together
and bump a fat track
my answer is off-topic
becuase the OP smokin' crack!
WESSSSSSIDE TILL I DIE!
/drops da mic
Real problem are camp
Uldah, LL, and grid are all starter city...
If they put only R30-40 camp around uldah , they can move olower level people in other city.
Or Open Jueno like city with higher camp and put only LV 10-20 camp around three starting city.
Btw they must remove anima system...
Another time copy FFXI is the way.
In FFXI pre latest all-breaking update we have a lot of people in Jueno, but during the first 4 year we can find lower level people in starting city.
A little better than FFXIV situation
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






