Quote Originally Posted by 4clubbedace View Post
you know sony pays for part of the exclusivity ya? if not outright paying for then paying for the upfront cost of dev, which the team has on record said sony did provid. So even if sales are "lesser" they make a profit from either the payed deal or the lowered cost of creating the product. Once the deal is up, there will be another hit of sales when it comes off and you see it on MS and PC. You see the same sort of things in the pc landscape where epic will pay an exobiant amount of cash to have a limited timed exclusivity, enough where the dev team of a game would be stupid not to take it, and then get another hyper bang out when it comes to steam.

Example: What happened to Hades and now darkest dungeon 2.
Well... in the case of the Epic Game Store. Would anyone outside of Fortnite players have used it if they didn't dump all that money buying timed exclusives? It's kind of the only thing that gave that platform any kind of relevancy to gamers. More of each sale going to the publisher/developer doesn't mean much if consumers won't even look at the store because they already have one that they'd been buying games from for years. I wouldn't be surprised if Microsoft seeing this wasn't one of the reasons for their recent developer acquisition moves.

FFXVI being a timed PS5 exclusive with claims a PC version will come some time beyond the timed exclusivity window to me indicates they may need all that time to port it to PC in a playable state for most common hardware configurations. This being because I'm expecting the title to take a considerable amount of storage space simply due to the detail on the visuals we've seen in screenshots and teasers. Unless ppl really want to play it in the same state as the PS4 version of Cyberpunk 2077 was at it's launch lol.