Quote Originally Posted by Kaurhz View Post
Just another thought on this particular topic, I don't think it's low effort, and nor do I necessarily consider it lazy, but they have had a change in philosophy for the longevity and replay-ability of content and the required investment therein. In a sense, they've gone with a more streamlined approach, in that you do the content, you complete it then you have little incentive to actually go back and do it again, bar maybe 5-minute weeklies.

Frankly speaking, no amount of effort will ultimately address this if their underlying philosophy is 'appealing' to those that don't necessarily have a greater deal of time. Greater incentives behind content like Criterion dungeons would have gone a long way. - I don't really want to approach Island Sanctuary wholly yet until it's had more updates - Eureka suffered from this exact same problem in that it was very barebones (and arguably more so than the original Diadem of Heavensward, in fact, I would argue that Diadem was the baseline concept for exploratory content) at least until it came to Pyros where they actually introduced the logos system. I will argue this to the death, Anemos and Pagos were only so widely 'successful' because of the relics, not despite them. It wasn't really until Pyros when we had something 'decent', and then actually solidified in Shadowbringers.

I do wish though, that they would look at ways for incentivizing people to actually continue doing the content in the long term, with potentially more proactive efforts on nerfing as time goes by, so that it doesn't necessarily become unfriendly to play, or catch-up with later on. As it stands, we do have a lot of content, but it's unfortunate because this volume of content doesn't necessarily give a great deal of replay value.
Yeah if you look at the special sites for what they put in from 5.1-5.5 and compare them to 6.1-6.3 outside of no 'exploratory zone' they have tried more risks with the content like variant/criterion and island sanctuary. Heck even a complete rework of PvP as a whole which has been received mostly well granted some much needed balance etc is required. It is just more rewards to run things but then you could turn that into one variant once a week and get a currency and get 10 gets you a mount or 5 gets you a minion like that's what tends to happen. I mean it would get people to run them more but its not a run out of want more like a run out of sheer will haha. But I'm glad to see someone more level headed in all this.